Hello GameDev Community,
I am currently developing a game framework for the Android system using Java. I have a small runtime scripting language that users can utilize to create models, move them around, and do various things.
However, I would now like to start targeting iOS applications.
Do they implement the same codebase on multiple platforms? For example: They have a Java codebase that implements all of the functionality needed to create android apps, and then they duplicate that codebase to implement all of the functionality they need for iOS apps, etc.
The overall theme of my question is how do I structure my codebase so that I am not duplicating a lot of work to support multiple platforms. Should I build my own VM that is deployed to each of these systems(I'm aware this will be a cost in performance)?
Thanks for your insight.
MikeSMember Since 27 Jun 2012
Offline Last Active Aug 07 2013 06:52 PM
- Group Members
- Active Posts 4
- Profile Views 907
- Submitted Links 0
- Member Title Member
- Age Age Unknown
- Birthday Birthday Unknown