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Migi0027

Member Since 02 Jul 2012
Offline Last Active Today, 08:38 AM
****-

Posts I've Made

In Topic: Why is this happening?

24 June 2014 - 02:36 AM

If I'm not wrong this is shadows being casted?

 

If so, please show us how you handle shadows when testing for occlusion. Is it possible that your light ray is parralel to the ground? ( Could cause some artifacts, depends )

 

And all of the above suggestions are good.


In Topic: Rename a tab under account

21 June 2014 - 02:43 AM

Perhaps instead of renaming one of the tabs, they could both be combined somehow.

 

Not a bad idea, imagine what if it was like the 2nd type, where it's a list with several pages with just the titles, and then when you clicked on one of them, more detail was given, just like the 1st reputation tab where they also show the content.


In Topic: First time DX11

19 June 2014 - 01:09 PM

The macro redef is because you're including the Directx SDK found with the Windows SDK along with your version of Directx 11, I had these warnings, an easy and clean way would be to disable the warning ( What I do ) smile.png .

 

This article does a better job than I do in describing it:

http://msdn.microsoft.com/en-us/library/windows/desktop/ee663275.aspx

 

The easy way out:

"You can disablewarning C4005 if needed; however, this warning indicates you are using the older version of these headers."


In Topic: Understanding this model effect

19 June 2014 - 12:24 PM

If I'm not wrong, the Battlefield series follow a deferred pattern, meaning that they most likely perform the reflection in a different pass where the geometry information is passed along ( Also called GBUFFER ), so somehow you'd have to pass a flag along to the other reflection pass, and then reflect the geomtry based on if the flag is set or not. ( Not sure how difficult this would get )

 

Also, there might be mixed opinions on this, as what you're trying to accomplish is what we usually refer as hacking of some sort, I personally dont have anything against modifying game content just for the fun of it, but others might have other opinions, so be careful on what you post.

 

EDIT: If you're trying to set it to a red color, why not just then?

return float4(1,0,0,1); // r,a=1, g,b=0

-MIGI0027


In Topic: Is your IDE hot or not?

12 June 2014 - 07:05 AM

VS2013 for C++.

Dark Theme with some mods.

Work with Visual Assist X ( Its a great help ), with some mods as well to the color scheme.

 

And for other files I use Notepad++, such as for HLSL shaders. smile.png


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