Jump to content
This is not recommended for shared computers
Sign in anonymously
Don't add me to the active users list
Bring your ideas to life with a Gaming Degree from Full Sail University
Yesterday, 05:41 AM
After cleaning up, the error disappeared, I'm currently not sure what the actual fault was.
But I appreciate anyone that read the issue.
12 September 2014 - 03:54 PM
I've already tried all of those, the buffer is unbound from the RTV/UAV slot, theres no warnings at all after I've been tidying up.
Im still looking into the issue.
I appreciate your time!
09 September 2014 - 12:00 PM
Just to add some more information.
Whats the graphics card of your pc?
08 September 2014 - 11:50 AM
Can you take a look at the compiled code, perhaps the compiler is flattening or optimizing something, I'm a bit skeptical about the function argument float4x4 Bones.
EDIT: And post the compiled shader code.
EDIT2: Ive found sometimes that due to some weird flattening, It helped using the [loop] attribute before the loop, and try to add the D3DCOMPILE_PREFER_FLOW_CONTROL flag.
07 September 2014 - 01:22 PM
And that too.
GameDev.net™, the GameDev.net logo, and GDNet™ are trademarks of GameDev.net, LLC