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Migi0027

Member Since 02 Jul 2012
Offline Last Active Today, 03:23 PM

Posts I've Made

In Topic: Resource reported as empty

Yesterday, 05:41 AM

After cleaning up, the error disappeared, I'm currently not sure what the actual fault was.

 

But I appreciate anyone that read the issue.


In Topic: Resource reported as empty

12 September 2014 - 03:54 PM

Hi baldurk,

 

I've already tried all of those, the buffer is unbound from the RTV/UAV slot, theres no warnings at all after I've been tidying up.

 

Im still looking into the issue.

 

I appreciate your time!


In Topic: HLSL compiler weird performance behavior

09 September 2014 - 12:00 PM

Just to add some more information.

 

Whats the graphics card of your pc?


In Topic: HLSL compiler weird performance behavior

08 September 2014 - 11:50 AM

Can you take a look at the compiled code, perhaps the compiler is flattening or optimizing something, I'm a bit skeptical about the function argument float4x4 Bones[256].

 

EDIT: And post the compiled shader code.

EDIT2: Ive found sometimes that due to some weird flattening, It helped using the [loop] attribute before the loop, and try to add the D3DCOMPILE_PREFER_FLOW_CONTROL flag.


In Topic: Chat - Basic Image Tag

07 September 2014 - 01:22 PM

And that too.


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