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Migi0027

Member Since 02 Jul 2012
Offline Last Active Today, 11:35 AM

Reputation Earned

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+1Logged inToday, 08:59 AM
+1Logged inYesterday, 08:01 AM
+1Logged inOct 23 2014 12:21 AM
+1Logged inOct 21 2014 11:15 PM
+1Logged inOct 21 2014 01:18 AM
+1Voted up Pixel Shader not coloring all objectsOct 20 2014 09:41 AM
+1Logged inOct 19 2014 11:14 PM
+1Logged inOct 19 2014 02:01 AM
+1Voted up Oct 18 2014 07:27 AM
+3Oct 18 2014 05:37 AM
+3Oct 18 2014 05:35 AM
+3Oct 18 2014 04:50 AM
+1Logged inOct 17 2014 06:16 PM
+3Oct 17 2014 12:28 PM
+1Voted up Help with GPU Pro 5 Hi-Z Screen Space ReflectionsOct 17 2014 11:46 AM
+1Voted up Integrating Image Based LightingOct 17 2014 11:45 AM
+1Voted up Oct 17 2014 05:07 AM
-1Voted down Integrating Image Based LightingOct 17 2014 04:59 AM
+1Voted up normal map generatingOct 17 2014 12:45 AM
+1Voted up normal map generatingOct 17 2014 12:45 AM
+1Logged inOct 17 2014 12:34 AM
+1Logged inOct 16 2014 04:38 AM
+1Voted up Real world material - Torrance-Sparrow BRDF ParamsOct 15 2014 03:21 PM
+1Voted up Oct 15 2014 09:25 AM
+1Voted up max size for level using floatsOct 15 2014 12:37 AM
+1Logged inOct 15 2014 12:32 AM
+3Voxelization fails when surface is practially parallel to axisOct 14 2014 02:30 PM
+1Voted up What a web I Weave !Oct 14 2014 11:30 AM
+1Voted up Issue after converting D3D8 to D3D9Oct 14 2014 09:58 AM
+1Voted up Issue after converting D3D8 to D3D9Oct 14 2014 09:58 AM
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