So I'm starting to create a simple 'trading card game'.
I have no issues with the simple 'attack damage' reducing players health, but how should I implement a skill system?
For example a card cost 2 mana. That card has a skill which says if you play 1 more mana you can draw a card.
How to implement this? Also how to store these skills for later use?
I mean I'm still wondering how I should save my cards. XML isn't really secure but can be easy to test out stuff.
So whats your opinion on this?
goowikMember Since 03 Jul 2012
Offline Last Active Aug 06 2012 10:16 AM