i was thinking another possible expansion of this idea would be a spore like species creator, so you could not only watch humans develop, but other less human species. also i was thinking of doing the same with animals, tell me if this would be a good idea, or if i should stick with a more direct simulator
Thank you so much!, i know it won't look good, and in the end, i may very well be playing this game with cardboard rather than on screen graphics, but i will try! i guess i do have an entire summer to learn!
well, my idea would be based around a toolbar near the top of the screen that the player uses, the toolbar has different abilities that are progressively unlocked in future game play. Another idea i have to make the game more interesting would be points the player could use to advance a specific tribe, warm or cool the climate, etc. This would give more of a challenge and a purpose to the game. For me, the absolute game-changer for this idea would be the ability for a player to zoom down to the developing tribes and watch the AI work and develop, which would require insane programming and artistic ability, but it is a dream after all. And thanks for the programming help!
alright, so i'm going to develop the text based game, for my own purposes, but i am running into an issue. I created a map with several location where tribes could start (i will decide there location with a random number gen), however i want intra tribe relations to be partially based on location, if two tribes are on opposite sides of the map, they likely won't have relations, the problem is i cant find a way to program in an equation that decides whether or not other tribes are near by, how would you do this using numbered locations? thanks!