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Saint Squireen

Member Since 04 Jul 2012
Offline Last Active Dec 30 2012 05:19 PM

#5014090 CodeBlocks and SFML Confusion?

Posted by on 24 December 2012 - 10:03 PM



    My problem is that I have been trying to link SFML with codeblocks and I can never seem to be able to do it. The first time I have ever tried this was probably a year ago, when I was first learning C++.


I tried and I couldn't do it.


I decided that maybe I was too new in the programming world anyways to try this SFML thing out. So I waited a bit and tried again. Didn't work. Couldn't make sense of what I was doing, didn't know if it was working....


Again I waited,


and again I failed.


So now I'm thinking, "There has got to be an easier way of doing this..." I come up with the idea that maybe somebody has made a video tutorial on how to link up SFML and codeblocks. So I go and search, find nothing, but still the idea that if somebody had made a video tutorial, the how in the world could I mess up linking and compiling it together?


That's when I came here. Before you go ahead and tell me I'm such a dumbass, that SFML is one of the easiest ones to work with, understand that I am young and don't have any clue on what I was doing when I was trying to work with SFML.



Now the real qestion: Does anybody know where a guy can find a video tutorial on how to put codeblocks and SFML together? Can someone take time out of their day and make one perhaps?



Anything to help would be appreciated and any questions regarding anything, just ask below.

#4980380 C++ Alternative to Unity?

Posted by on 15 September 2012 - 08:17 AM

What about for non-commercial use? Like for practice?

#4980373 C++ Alternative to Unity?

Posted by on 15 September 2012 - 07:43 AM


Today, I ,for some wierd reason, was all excited and gun-ho to start researching and programming with a game engine. The first game engine that popped into my head was Unity because, well...... C'mon its pretty well known. Anyways I go to google type in Unity and click on the website and I get suddenly amazed at what I see! Theres all this stuff that means nothing to me!! But it looks high-tech and smart!!! Anyways, 5 minutes later I start to question whether or not if I should go and download it or see what languages it can be written in. I obviously go with the smarter of the two decisions and went and checked the languages. Good thing I did that because I found that it doesn't carry C++! I was pretty sad after that, so I did a little background checks to see if there was a plugin or anything of the type and found that it would be somewhat difficult to do and it just would not be the same. (Next thought that came into my head.) "Maybe I should go to GameDev and see if they have any suggestions on what I can do now that I know what I can't do!!".
Thats where you guys come in. I haven't done any work at all with game engines so I have no idea what to search for or even know what to type into google (hahaha).

What do you guys suggest if the requirements are:

1. Has to be programmable in C++.
2. Doesn't matter the difficulty.
3. Has to have at least the very basics of a game engine (I don't know everything that is included in game engines soo......)
4. Oh, and it has to be free. [I'm not made of money here;)]

Thats it for the requirements and thanks in advance!!

#4975214 Compiling a Desktop Application?

Posted by on 31 August 2012 - 01:58 PM

I can't believe it!!!!!!! It works now!!!! Yeeeeaaaahhhhhh! Thanks soo much man! So this will work for all of my applications?

#4974603 Compiling a Desktop Application?

Posted by on 29 August 2012 - 04:41 PM

Hey I found them!! I have all four of them now! Whats the next step?:D

#4972746 Realistic Encouragement vs Trolling Tear-down

Posted by on 23 August 2012 - 03:04 PM

I just read the first post of this and I cant beleive how awe-inspiring that was... seriously. That just blew me away. Thats the encouragement i needed, but didnt know I needed... I cant describe my feelings on this enough without screwing up my what my initial reaction was. The programs and games I have made so far are only texts so no colors, sounds, shapes, or any of that awesome stuff but now that I heard that "speech"..... its just awesome. Thanks for that.

#4961504 Save Game

Posted by on 20 July 2012 - 05:07 PM

(Straight to the point) I want to save health, level, experience, coins whenever needed and then close the application and then restart the application and recall health, level, experience, coins whenever needed.

Is there any real good ways of doing this? A google search has turned up nothing useful and I could use some help.

#4956189 HELP!

Posted by on 05 July 2012 - 08:46 PM

P.S. Although I do heed the warnings of failure on trying to learn c++ as my first official language, I find that it really isnt how big or complicated the language is but how bad(or good) the teacher is. I can promise anybody and everybody that Im so passionate about programming that I will literally not give up on trying to learn a language that millions have learned across the globe.

P.P.S I do find it a 'plus' that C++ is so down and gritty to the computer hardware. I like it when Im in controll of the computer. I dont mind a couple extra hundred lines of code, just as long as the game/program gets everything out of it as it can!! :)