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DavitosanX

Member Since 05 Jul 2012
Offline Last Active Today, 10:19 AM

Posts I've Made

In Topic: 8 bit sprite animation

Today, 10:23 AM

Take a look at Paint.net. I like it because Gimp and Photoshop have far too many features and I don't know how to use them very well. Paint.net is a lot slimmer but still very capable. It feels like MS Paint, but it has layers, transparency and other interesting features. Also, it's free!


In Topic: What to learn and do if you want to be a game developer

Yesterday, 01:06 PM

I'll point you to Tom Sloper's FAQ about the videogame industry. At least for me it was a real eye opener. http://sloperama.com/advice.html

 

To get started on game programming, you don't even have to spend money. There are several free online tutorials that will help you become fluent in any language you choose, and to get started in game programming. You can check out:

 

- The official Python tutorial

- Cpluplus.com (for C++ programming)

- Lazy Foo's SDL tutorial

- The SFML tutorial

 

Those sites could keep you entertained for a couple of months :D Of course, if you have no interest in C++, python, SDL or SFML, then you can look for learning material on your subject of choice. Do ask around in these and other forums for recommendations on which tutorial to use, because it's not always a matter of taste, and a lot of tutorials are really better than others.


In Topic: New One Game Beginner

08 December 2014 - 10:30 AM

You could always take a look into RPG Maker XV. I got it pretty cheap at a Humble Bundle sale, and the Steam Winter Sale is bound to start soon :D There are a few successful commercial games made with it, "To the Moon" being a good example. If you're a complete beginner, it may be helpful to start with a tool that allows you to focus on making a game, which RPG Maker does. It comes with a few basic assets (Map tiles, character sprites, music, etc) with which you could build an entire game if you wanted.

 

I'd suggest you download the free Lite version and see if it would fit your project, and play around with it. Since you wnat to make an RPG, maybe it's not necessary that you reinvent the wheel (programming-wise) when there are already engines that can do the heavy lifting for you.


In Topic: Help with writing for a game

05 December 2014 - 11:55 AM

Looks great to me, but then again, english isn't my first language either. Since it's fantasy, you can turn this into an advantage, as the dialogue may sound faintly foreign, different from the player's everyday speech.


In Topic: I can code up a decent console game, but the jump to graphics is stumping me

05 December 2014 - 11:38 AM

When I started out with visual games, I found both Lazy Foo's SDL tutorials and the official SFML tutorials to be very helpful. I think that maybe you should take a step back and forget for a second about making a game. You said that you are already capable of coding a decent game on console, so maybe you don't need to worry about game-related programming right now. Instead, set these simple goals:

 

- Create a window.

- Keep that window running, and be able to close it.

- Fill that window with color.

- Display an image on this window.

- Move the image through code.

- Move the image through player input.

 

Each one would be a project by itself, that you could complete rather quickly (a couple of hours in most cases).

 

Once you are able to move a sprite arround with the keyboard arrows or the mouse, you'll already be able to explore a huge number of possibilities in game making.


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