Jump to content

  • Log In with Google      Sign In   
  • Create Account

We're offering banner ads on our site from just $5!

1. Details HERE. 2. GDNet+ Subscriptions HERE. 3. Ad upload HERE.


Member Since 07 Jul 2012
Offline Last Active Jul 13 2012 10:14 AM

Topics I've Started

How to do a Real Copy of TTF_Font (From SDL_ttf),

13 July 2012 - 08:33 AM

I'm currently developping some class to make my life simplier in SDL (My life haven't been really simpler since)
I have just create a classe named : Boutton, to create ... Boutton.

The class have 3 attributes :

[source lang="cpp"]char *b_t;SDL_Color b_ct;TTF_Font *b_p;[/source]

B_t and b_p are pointer. I have to destruct them or I will have a memory lack.
so I have added in my destructor the following line :

[source lang="cpp"]MISC_Bouton:: ~MISC_Bouton (){ TTF_CloseFont(b_p); delete(b_t);}[/source]

Now, I have to create a copy and an asign constructor,

My problem is, How I can do to do these
[source lang="cpp"] MISC_Bouton (MISC_Bouton const& other)MISC_Bouton& MISC_Bouton ::operator=(MISC_Bouton const& other)[/source])

I already had that kind of problem with SDL_Surface* in my windows class but there are a function to copy SDL_Surface (SDL_ConvertSurface()) so I was abled to copy the SDL_Surface in himself and not the adress.

So anyone knows something to copy a TTF_Surface and not the adress ?