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elobire

Member Since 08 Jul 2012
Offline Last Active Jul 05 2013 05:58 AM

#4960650 Inventory Screens...

Posted by elobire on 18 July 2012 - 02:54 PM

Would be good to have an enlarged picture of the item and then have some description of the item next to it when you hover over it.


#4960059 [Weekly Discussion] on RPG Genre's flaws - Week 4 : "Exploration]"

Posted by elobire on 17 July 2012 - 10:54 AM

I always thought Oblivion and morrowind did the best exploration.
I think what you have to capture is a sence that you are 'safe' in the cities, but outside your in danger. Morrowind did this brilliantly. I cant stand games that feel like your going for a walk in the park, when you really should be worrying about the danger of it all.

Games should also have little side quests and stories put in for any small towns and caves and that sort of thing. Its interesting to go into a bandit camp and find a letter they wrote about their next plan, even though it doesnt actually effect anything.


#4958201 Alternative minecraft

Posted by elobire on 11 July 2012 - 05:31 PM

I couldnt really think of much to add into minecraft, apart from some curved blocks of some sort.
To be honest i dont think a 'clone' of minecraft would really work. there have been dozens of attempts to make a new minecraft (especially as it was being made) and they all fell short.

The only way i could see it happen is by making it have some realistic graphics and landscape.
I really wouldnt ecpect many people to play this (if thats what you want). The 'minecraft' phase has come and gone, along with games like terraria. I doubt you would be able to bring it back unless the game was really realistic.


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