Anyone knows what it takes to make D3DX11SaveTextureToFile work with R10G10B10A2 format?
A call to D3DX11SaveTextureToFile with any destination image format except D3DX11_IFF_DDS results in 0x80004005 error.
japamMember Since 08 Jul 2012
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27 Dec 2012 - 04:17