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Member Since 08 Jul 2012
Offline Last Active Apr 08 2015 04:10 AM

Posts I've Made

In Topic: M.I.T's Battlecode

14 February 2013 - 09:17 AM

I just know robocode...

In Topic: Losing interest in game development...

14 January 2013 - 12:03 AM

This feeling is normal. Complete something to be proud of yourself, this just happens when you see your projects working.

You are young, don't think you are failling. The great things come with time.

In Topic: How many hours do you program in a day?

11 January 2013 - 08:29 AM

Something around 20 hours/week. 

In Topic: Newbie with questions!

14 December 2012 - 11:38 AM

I almost suggested SFML, but I haven't experience, so, I think is better keep myself neutral about it...

At least look at SFML. It has a C++ interface, for your rendering needs, it is built on top of OpenGL (and OpenAL for Audio), and it handles all sprite manipulations (scaling, rotating, drawing) in Hardware (SDL, last I checked, did not).

What you want to mean when you say this? This is new to me.(SDL doesn't handling sprites in hardware.)

In Topic: Newbie with questions!

14 December 2012 - 10:35 AM

2) SDL have enough features to your project. I'm not sure if the other libraries that I know are "better" to your purposes.
3) SDL doesn't have native scaling/rotation functions... But you can use SDL_rotozoom. it's a extension of SDL (not sure if this is the correct definition).
All the SDL_rotozoom functions are to rotate and scaling images.