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Member Since 09 Jul 2012
Offline Last Active Dec 22 2014 10:25 AM

Posts I've Made

In Topic: Cool Feature to Add a Little Challenge or Pain in the Buttocks

16 December 2013 - 03:27 PM

If there is no failure penalty, there is little sense of fulfillment on success.  Knowing that you AVOIDED the penalty is a great reward.  Using the example you cited, I thought the idea of injuries in Dragon Age was great.  If all players just resurrected after fights with no consequences the player would have no motivation to keep them alive.  With that system, you move low health players away from the fight or try to heal them.  It makes surviving fights without any KOs much more rewarding.


Of course, like everything in life, the key is finding the sweet spot for player punishment.  Sometimes just having to reload a game is punishment enough and sometimes you need to go full Dark Souls and make the player want to throw her console out the window.

In Topic: Any Game Makers Here?

04 December 2013 - 11:07 AM

I think you are seeing a lot of technical questions because they are "harder" and game design is "easier."  Now I put those in quotes for a reason because excellent game design is difficult but the overall act of game design is not.  EVERYONE has ideas for a great game.  It's easy.  What is HARD is making those ideas a reality.  Ask anyone to come up with an idea for a video game and they can.  Ask anyone to program an AI and most people CANNOT.  People ask technical questions because they are the hardest to figure out on your own.  Game design questions are usually answered by individual thought and reflection.

In Topic: Making music via software?

22 November 2013 - 09:11 AM

I have a super cheap midi keyboard that I use.  It's not the best but when your budget is $0 you can't really afford anything nicer.  I always have more luck playing the notes on a keyboard as opposed to adding them to a software program with a mouse.



In Topic: I'm stuck, haven't gotten any better at programming in months

05 November 2013 - 08:58 AM



I try to watch this every day.  It's amazing how this 2 minutes motivates me to keep working on my games.




Finishing is a skill.  ANYONE can make 4-5 incomplete games.  Very few people can actually finish one.

In Topic: Gameplay vs. programming abilities

22 October 2013 - 11:01 AM

I think a lot of the skills that allow someone to be a good programmer are the same ones used to create a good game.  To me, most programming tasks are like puzzles.  I feel like there is this idea of programmers needing to be borderline autistic, socially awkward to be "good."  I think programmers are actually MORE creative than so called "creative" people.  Just think about some of the insane hacks required to get stuff to work.  Some great gameplay ideas that I have had have resulted from coming up with programming solutions to problems.