I've got an idea for a horror game where your character isn't limited by clunky tank controls and awful combat, because I find that limits the player's ability to take the game seriously enough to be scared. Once you start yelling at the screen to stop being such a pansy, all the thrills are kinda gone. Rather, the horror will come from you being stupidly outmatched, because no matter how athletic one human being may be, we're still squishy and breakable.
The problem is, I'm not 100% sure how to balance this so that it remains scary. There won't be any crazy Devil May Cry combos, no easy Zelda-style defenses, but you will be able to sprint, jump, strafe and pick up melee weapons. What can I do to stop that from becoming Ico?
DensoroMember Since 09 Jul 2012
Offline Last Active Sep 28 2012 11:59 AM
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