Jump to content

  • Log In with Google      Sign In   
  • Create Account

Banner advertising on our site currently available from just $5!


1. Learn about the promo. 2. Sign up for GDNet+. 3. Set up your advert!


SamiHuutoniemi

Member Since 10 Jul 2012
Offline Last Active Dec 18 2012 12:54 PM

Posts I've Made

In Topic: Direct 2D for game Programming

12 December 2012 - 09:43 AM

I'll give you a great hint:

http://lmgtfy.com/?q=direct2d

Then check out the first link!

In Topic: Shadows from point lights

10 December 2012 - 10:06 AM

Ok, thanks! Will look into this!

In Topic: Shadows from point lights

10 December 2012 - 10:01 AM

The cube version sounds very much easier. Does it still use perspective projection?

In Topic: Does my shader code look alright?

10 December 2012 - 09:52 AM

Why would you want to return both texture color and the "other" color from the pixel shader? Don't you want to either blend them in the shader, or somewhere before this point decide what color you want to output?

In Topic: Read/Write binary

06 December 2012 - 07:32 AM

Never mind.

I solved it. Sinces vertices was already a pointer, I shouldnt have used "vertices" instead of "&vertices".

/Facedesk

EDIT: I see you solved it too! Thanks for the help. Sometimes one just feels really stupid. And I blame my copy/paste! :D

PARTNERS