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Member Since 11 Jul 2012
Offline Last Active Jul 31 2012 02:35 AM

Posts I've Made

In Topic: 3D painting

11 July 2012 - 02:42 AM

I would just use a Ray and raytest each triangle. Then get the barycentric coordinates of the triangle to calculate the UVs. The you just need to find a way to calculate the size of the brush (and shape) in UV space.

In Topic: So I started writing Example Programs

11 July 2012 - 02:14 AM

Really nice samples! Did anybody find a decent wrapper for shaders/programs in OpenGL?

I might consider not using SDL..