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Kiel368

Member Since 11 Jul 2012
Offline Last Active Yesterday, 03:46 PM

Posts I've Made

In Topic: [UNCONVENTIONAL] SharpFury Battle Hungered: World's first aviation video...

05 April 2015 - 03:52 AM

Thanks, so I see the best I can do is sell unarmed drones, but with the same capabilities (using virtual battlegield as a race track for example) and organize sone events.. seems pretty cool. Maybe I'd be even possible for people to play remotely on my own flying area. Like you sign up on a website, check your connection and provide some kind of piloting skills proof (might be a test flight in my old, slow indestructable foamy), choose your opponent or even it is chosen randomly for you and at the specified time you fly & fight.

Addressing the crashing issue: at every point in time, pilot can turn off simulated damage and battle related stuff. But of course from the battle's perspective it is as he has bailed out. Looses the battle. Connection loss can also be resolved: the plane isn't blind. It can fly for itself untill connection is regained, or even return to the last place, where it'd good sinal strength. In the most extreme cases, it may shut down everything, switch on external Gps (with its own long-lasting power source) and deploy a kind of parachute or maybe attempt to land.

Thanks for the feedback. It's getting more and more possible to implement.

In Topic: [UNCONVENTIONAL] SharpFury Battle Hungered: World's first aviation video...

03 April 2015 - 05:18 AM

Well, I guess you're right, although FAA is a US organisation and there are still a lot of countries where there even is no law regarding these issues or it is not forbidden to do such things.

I wouldn't say Asg is deadly. When I was playing it I took several 300FPS hits and it wasn't even all that painful. We're talking about 6mm plastic bb... and a laser diode bought for 1$ at tme? It has like 50 m range!

Someone in the survey told that what we're building isn't called a drone, but a multicopter. For clarification: this is gonna be a normal fighter airplane like e.g. the mustang.

And the lag issue: there will be no relay through any official server! Modem-modem 3g connection's ping is about 160-200 ms, which gives 80-100 ms one way. Lte connection cuts that in half.
And if you have a broadband connection for your cobtroller device, again cut in half.

According to various feedback sources, we will need to change our plans to get funding and start the company for good. What would you say for everything the same (oculus and stuff), but without hit sensors and weapons for now? Like virtual Google Map battlefield would still be in use as a racetrack, checkpoints, whatever, time&scoreboard for completing tasks? but no shooting? (And after that is sold come back to combat?)

In Topic: [UNCONVENTIONAL] SharpFury Battle Hungered: World's first aviation video...

01 April 2015 - 09:36 AM

Well, we are considering laser weapons as well that are much much cheaper and the sensor surface for detecting hits actually exists and we wouldn't have to build it from scratch, but laser has two major problems: the projectiles fly in a straight line and at the speed of light, so any target leading, which is actually a vital part of every dogfight is out. :-( But, ok. Give me some more feedback so that I can improve the idea.

 

BTW: Can't I just put in my license agreement that I do not take responsibility for any damage caused by malfuction and improper flying? (like in a wrong place, or dogfighting over a street full of people) I cannot really control what all my customers are doing. Isn't it the same as if I was selling knives? Used improperly or just by accident they can be dangerous too!

 

Is airsoft actually considered a weapon?


In Topic: [UNCONVENTIONAL] SharpFury Battle Hungered: World's first aviation video...

01 April 2015 - 07:34 AM

Thanks for the responses you have already given.

One thing came several times: the legal aspect. Thanks for pointing that out, I'm gonna consult it with some experts.

Still waiting for some more feedback!

In Topic: Surviverse - Next-Gen Sandbox Game, Experimental Project

17 April 2014 - 05:01 PM

Hi Servant!

Firstly, I'd like to thank you for your contribution to the project. I mean your long post with game titles, found here: (john798 is my second account)

http://www.gamedev.net/topic/653765-a-name-for-the-game-struggling-to-find-an-appropriate-title-for-a-sandbox-game/

 

Of course, you're perfectly right about sandbox game ideas, which all seem the same. However, a description is still just a piece of text. I like the idea that new, unique things come to your mind, when you're doing, so I'm just doing. Did you know that at first Minecraft was called Cave Game and was an exact copy of Infiminer? Everything unique to this game came later and I think that's what gonna happen with Surviverse too.

 

About the idea of a castaway: When I reach the stage of creating Survival Mode, I'd like the plot to be similar to this:

 

Somewhere in the universe a high-tech civilization lives. You are a scientist and explorer on a huge spaceship, which gets crashed somewhere beyond the known cosmos. You land on the unknown mysterious planet. First, you need to survive. Then, because of your curiosity (you are a scientist), you start exploring the world. Soon, you discover minerals needed to build your known machines, but you also discover some sort of weird energy, which you think can be used and be even more powerful than any technology you know... As you acquire more knowledge about it however, weird things start to happen. You are in danger...

 

So yeah, you see that this is gonna be one of the main ideas.

 

But before further posting, please at least visit my website to get a full picture of things or just play this game to see what it is like.


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