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Kiel368

Member Since 11 Jul 2012
Offline Last Active May 27 2014 04:54 AM

Posts I've Made

In Topic: Surviverse - Next-Gen Sandbox Game, Experimental Project

17 April 2014 - 05:01 PM

Hi Servant!

Firstly, I'd like to thank you for your contribution to the project. I mean your long post with game titles, found here: (john798 is my second account)

http://www.gamedev.net/topic/653765-a-name-for-the-game-struggling-to-find-an-appropriate-title-for-a-sandbox-game/

 

Of course, you're perfectly right about sandbox game ideas, which all seem the same. However, a description is still just a piece of text. I like the idea that new, unique things come to your mind, when you're doing, so I'm just doing. Did you know that at first Minecraft was called Cave Game and was an exact copy of Infiminer? Everything unique to this game came later and I think that's what gonna happen with Surviverse too.

 

About the idea of a castaway: When I reach the stage of creating Survival Mode, I'd like the plot to be similar to this:

 

Somewhere in the universe a high-tech civilization lives. You are a scientist and explorer on a huge spaceship, which gets crashed somewhere beyond the known cosmos. You land on the unknown mysterious planet. First, you need to survive. Then, because of your curiosity (you are a scientist), you start exploring the world. Soon, you discover minerals needed to build your known machines, but you also discover some sort of weird energy, which you think can be used and be even more powerful than any technology you know... As you acquire more knowledge about it however, weird things start to happen. You are in danger...

 

So yeah, you see that this is gonna be one of the main ideas.

 

But before further posting, please at least visit my website to get a full picture of things or just play this game to see what it is like.


In Topic: Surviverse - Next-Gen Sandbox Game, Experimental Project

17 April 2014 - 04:24 PM

I had no idea about your project and used none of your code.

The name comes from my gamedev post: http://www.gamedev.net/topic/653765-a-name-for-the-game-struggling-to-find-an-appropriate-title-for-a-sandbox-game/

and the idea was consulted with gamedev users on: http://www.gamedev.net/topic/627790-alternative-minecraft/

So it's basically a coincidence. I have no intention in copying other projects if you suggest it. Sorry.


In Topic: Alternative minecraft

17 April 2014 - 01:38 PM

If you're still following this topic: I finally wrote and published the early-dev version of the game. It's name is Surviverse.

Link to official website: http://surviverse.com


In Topic: Octree-based voxel lighting system

26 December 2013 - 06:15 PM

HScottH,

 

My project is right now under heavy development, but really early alpha version will be ready soon. Also my website is being created.

 

I have quite a bit of more important work before I come to lighting system, but if I make any screenshots, they will be posted right onto my website as well as the download of the game and the entinre GDD (Game Design Document).

 

If you are interested write a reply here or any kind of message to me and I will supply you with some more information.


In Topic: Octree-based voxel lighting system

09 October 2013 - 07:29 AM

I think it is cheaper to apply additional TEXCOORD than subdividing faces into 6cm (the smallest voxel possible) (or rather n cm) sqares and creating lot's of actually unneeded vertices. Well, we'll see.


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