I have figured out, that my code can't be working because all my Normals look up. So i have a plane 2d mesh , not a picture - a mesh , but all my vertexes are on the X/Y Axis. All my Normals are going up. The shader takes the angle between cam position and normal, if i understood right. So that can't be working....
Have somebody an idea how to draw an outline for a mesh where the normals are all in the same direction?!
Stimpy1983Member Since 13 Jul 2012
Offline Last Active Aug 01 2012 08:55 AM
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