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Member Since 15 Jul 2012
Offline Last Active Jan 28 2013 09:46 PM

#5026233 Box2D Incorrect Collision Calculation

Posted by Jevi on 27 January 2013 - 07:23 PM

I figured it out. Make sure you take into consideration where the point of origin is in a b2Body which is the center point of the b2Shape. I was not translating my images to the center and that's why they looked off.