Hello guys. Sorry for my English in advance.
In brief: I’d like to get my game characters outlined like in the game MyBrute (http://www.mybrutecheats.com/wp-content/uploads/2009/10/team-simulator.jpg)
The character animation consists of a number of images that move around (it all works on OpenGLES2.0, iOS). I’d want to outline the animation dynamically while it’s playing, with all the moving parts.
I’ve already tried:
1. To make a virtual texture out of the animation, then to get the information about this texture and make the stroke (but FPS goes down a lot), then to draw the texture in the scene.
2. To make a virtual texture out of the animation and then to use a pixel shader on it while rendering.
I have noticed that drawing a texture lowers FPS by 10%, which is quite strange to me.
Probably, someone could think of any solution? And why you think drawing a texture affects FPS so much?
Thanks a lot in advance!
InnessMember Since 16 Jul 2012
Offline Last Active Nov 05 2012 12:35 PM
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