Jump to content

  • Log In with Google      Sign In   
  • Create Account

Zadd

Member Since 16 Jul 2012
Offline Last Active Jun 15 2014 05:36 PM

Topics I've Started

Flash Actionscript 3.0 Help! - Pseudo-3D Racing Game

04 June 2014 - 05:20 PM

Hello everyone, I do not post here often, but I am a game developer who does have questions.

I was recently hired to make a simple racing game in Flash Professional CS6. 

The plan was to make a pseudo-3D track. I messed with some of the rotation tools etc, however I have not encountered any help on how to manipulate movie clips in 3D space. The picture below shows a doodle car and a 3D track with a cheap background (for now). with a green button as acceleration.

 

My question is, How can I manipulate the movie clip in 3D space?

I would also appreciate any help in telling me the exact math I would need to make the track stay level with the car, and to rotate differently when turning to make the illusion of a 3D environment. Thanks! (I am using an Accelerometer to detect turning of the car)

 

CarExample.PNG


Team Fortress 2 Trade Bot

02 February 2014 - 05:01 PM

Hey guys, I recently got my hands on a Trade bot for keys. I wanted to edit it and turn it into a raffle bot. Basically it would take in entries for 1 Refined Metal each. And each one given will write the person's steam profile ID in a HTML document. 

 

Problem I am having is I have never wrote anything in C#, but I am familiar with code structure. I have searched all throughout the code and found the section that receives text input. 

 

So I copy and paste that, and turn the key phrase to "raffle" and all I want it to do right now is print something. something to let me know it is working, but absolutely nothing happens. It won't even print text in the console of all things.

public override void OnTradeMessage(string message)
        {
            Bot.log.Info("[TRADE MESSAGE] " + message);
            message = message.ToLower();

           
	    if (message == "raffle")
            {
                Trade.SendMessage("THIS IS A TEST");
                Bot.log.Success("User wants to do a raffle!");
            }
			//try
			//{
				//using (StreamReader sr = new StreamReader(EntryDirectory))
				//{
					//string line = sr.ReadToEnd();
					//Trade.SendMessage(line)
					//Console.WriteLine(line);
				//}
			//}
            }

        }

Not sure if anyone is familiar with trade bots. I just wanted to start simple to make a key raffle bot for a group I am a mod in. 


PixelBlocks - A Building Game (Feedback Appriciated)

04 June 2013 - 04:10 PM

Hello everyone. I am but a humble beginner of making games.

I have not "made" a game yet, but I have experience in coding and design from games such as Roblox, Minecraft, brick-force, etc.

I have also coded in VB.NET to make applications.

 

I am not sure if I have been confused on the basis of an engine versus a game. Because the game I want to make is a building game. Would that mean it would be easier to make the engine? Or does it even count as an engine if its a building game? I heard many things. First off, if you make an engine first, you will take probably years making it, and when you finish, you will not have a game done. I heard the best way to accomplish this is to just make games first off, and take attributes from those to make an engine. But if I were to make this building game, does that apply?

 

Anyway, Here is my idea. I made some images to help explain how I want it:

 

Pixelblocks_Imaging_and_color.png

Pixelblocks_CharacterDesign_BlockRotatio

Pixelblocks_Player_and_block_Proerties.p

 

__________________________________________________________________________________________________________

 

I am also not sure how to implicate scripting as an actual part of the game. If so, I would either want to import python or Lua. But if I am not skilled enough to do this, I has an idea for a trigger system that will have labeled triggers such as "Touch" "Proximity" "Click" "ChangeProperty" and these triggers would cause an output of set properties in which other blocks can pick up. For example if a user "Clicked" a block, and another block was open to the input tag "Clicked1" then it will transfer set changes to be made to that block, thus having chain reactions without much coding. I think that is how happy wheels works?

 

Anyway, I know coding, And I know constructs of coding and how it works. I want to call myself a beginner because I have not made a game of my own, except probably a flash game I made in middle school. I just need some guidance on how to enter the field. I have great ideas i wish to express, but no team to back me up. So I have come here asking for just that.

 

I really want help on this project. Another question I wish to ask, is what programs could help me create this? I have thought the Blender Game Engine could help, but I am also told that if I want this game to be multiplayer, which I do, I should look into other resources. I am sure many of you have made games, some of which connect to other players. I ask for help.

 

For a better visual of a finished product, a recent game that came out called "7 Days" and indie horror, actually looked like what I was going for, pixel art in a 3D environment, and drawer animations etc.

 

TL;DR:

-Heres my idea

-I have experience, just not in making games that are not part of another game

-Engines vs games? This is a building game, so...

-Advice, please?

-I know how to just about code fully in LUA, which is very similar to Python, and I know VB.NET, and some Action Script 2.0.

-I have many great ideas to share.

-Guidance, please?

 

Thanks for reading if you did. biggrin.png

 


What are the basics to making a Game Engine?

16 July 2012 - 01:44 AM

Hello everyone.

To get straight to the point, I have been coding inside building games for a while, things like LUA, and VB.NET. I have thought about it for a while now, and I have decided I want to create my own Game Engine.

I have searched upon the topic. And obviously it's not the simplest thing to do.

From various sources, I have heard many things, but not a clear straight answer, so I decided to make this thread not only for my help, but perhaps others who trail along the subject.

I really wish to know, the simple question, "What do I need to get started?" I've heard of some programs that can assist in making things like a game engine, but is there a 100% professional way? I have also heard that some do not like to simply make a game engine because it could take years to make, which in a reaction could deform your social status.

So tell me, if I am speaking to anyone who has ever made an engine of their own. How did YOU do it? How did YOU get started?
I would like to see some unique and helpful answers from you guys.

Thanks for your help!
-Zadd

PARTNERS