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chris3d165

Member Since 16 Jul 2012
Offline Last Active Mar 06 2014 01:09 AM

Posts I've Made

In Topic: Computer help please im stuck..

17 October 2013 - 08:54 PM

Thank you Barbossa problem solved :)


In Topic: Transforming the Young Blank Dull Slate into a sharp Genius In Math.

12 June 2013 - 10:59 PM

Wow this is some incredible feed back thank you everyone, and now i will give him the right stuff in fact ill take him to the forum and have him read this for him self the funny thing is i didn't tell him i am going to do this. I really do would like to thank each and everyone of you again though for you'r kind replies and great inspirational stories especially the the stories it's not everyday a stranger open's up to help someone along with sharing their personal experiences.That is also the big reason why i came here because great dev's look out for each other :) you have given hope and in times of desperation that is one of the most valuable emotions to posses right now so goodbye i hope i always run into people like you, for troubles of other's and my self.


In Topic: Transforming the Young Blank Dull Slate into a sharp Genius In Math.

11 June 2013 - 04:26 PM

ill tell you one thing the kid love's 3d modeling hes a blender addict and does some pretty good stuff as he's more visual but the logic just isn't coming in , and please don't say that lmao were trying to find way's to help him mainly in the math area.


In Topic: Texturing building's for mobile device's

30 March 2013 - 09:22 AM

Wow thanks for the speedy reply but i would imagine allot of texture loss in anything smaller than 512 another question.

When mapping in my uv editor can i have uv's overlapping each other to share texture's, and i mean :

 

lets say i have a small building for example and it has :

 

2 window's

3 walls

and a door

 

can i have the two window uv's on top of each other and have the 3 wall's do the same?

I am aiming at the unity 3d engine would this be a problem for for mobile's ?

also what could you tell me about light mapping what sizes should i keep those ? or do you suppose it would be best to just bake the shadow's in my 3d package.


In Topic: View's on Luxology Modo as a replacement for a 3ds max artist.

25 March 2013 - 03:58 PM

Well 3Ddreamer thanks for you reply however im considering blender or Modo at this point and thanks too Serapth maybe i should still keep using blender and just to add to this i am not only going to use the 3D app for game development in unity but also in 3ds max i did architectural visualization and still do none commercial as a way to build up a client base .


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