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chris3d165

Member Since 16 Jul 2012
Offline Last Active Mar 06 2014 01:09 AM

#5046674 View's on Luxology Modo as a replacement for a 3ds max artist.

Posted by chris3d165 on 25 March 2013 - 03:58 PM

Well 3Ddreamer thanks for you reply however im considering blender or Modo at this point and thanks too Serapth maybe i should still keep using blender and just to add to this i am not only going to use the 3D app for game development in unity but also in 3ds max i did architectural visualization and still do none commercial as a way to build up a client base .




#4975843 The Novices Guide to becoming a game Programmer and artist!.

Posted by chris3d165 on 02 September 2012 - 03:54 PM

I'm sorry lennylen
i,m still working on that issue.My apologies to those who get angered or have a hard time figuring out what i'm trying to say.
Next i just wanted to say im native to english because people think im something else at times i though it might clear up as to why i might have written like that earlier.I'm still fairly new to the forums so bear with me please.

I have made my choice with which language to go with and its C++. I got the book :
Starting Out with C++: From Control Structures through Objects, 7th edition.
As of now my funds for buying new books are going to have to pause so if anyone has any suggestions on more free material please post thankyou

It seams like a great book to start with due to its reviews and such http://www.amazon.com/Starting-Out-Control-Structures-through/dp/0132576252


#4975548 The Novices Guide to becoming a game Programmer and artist!.

Posted by chris3d165 on 01 September 2012 - 03:21 PM

What would the time line be if you guys were to lay it out on learning programming languages.

For example:

Python,Java,C++

I would like to know where to start and what to move onto, not to say im going to rush but more of an idea of what i should go after.


#4975544 The Novices Guide to becoming a game Programmer and artist!.

Posted by chris3d165 on 01 September 2012 - 03:12 PM

Im going with 6677 on starting with python thanks allot


#4975469 The Novices Guide to becoming a game Programmer and artist!.

Posted by chris3d165 on 01 September 2012 - 10:18 AM

thankyou


#4975258 The Novices Guide to becoming a game Programmer and artist!.

Posted by chris3d165 on 31 August 2012 - 05:02 PM

Hello Viewers .
Im sure topics similar to this have been posted the only trouble is the material isn't quit all covered as to what im looking for and that's why i need help, me and alot of other beginners, please this is not intended to be a troll post please keep any negitive replies outside we are looking for help and not discouragements this thread is one that has questions that allot of beginners could benefit from, Now lets get started the first thing is programming i tried and failed i picked up a C++ book dived straight in but had hell and turned away but now ill try again with the help of you good readers with experiences and for the real question what is the proper way to begin programming in c++ and basically programming in general what should one learn prerequisite to diving into the real programming what topics should be covered in order to better understand it and also to be able to think like a programmer please name everything topic needed and also books that you guys would recommend we the beginners get and next what are some skills outside of IT that would also benefit. Next how about math what type is needed when programming per say games .Now onto the art side of things Lets talk architecture Where does one begin to learn about creating buildings and in my case buildings from the medieval times Where could i get started What books could be recommended and please guys don't just throw a book at us that you just so happened to see in amazon's search.A proper reference as to how to think like a medieval carpenter,architect would be much appreciated Id like to know how to become very creative and expand upon whats already made so that when 3d modeling comes the buildings aren't too generic but rather slightly more original and allot more interesting to look at ,the next thing is not only the outside but interiors and do you guys know good material not only books but videos and documentaries on medieval life ,tools they used, basically how the medieval times was broken down as in how was things back then.Now the other issue terrain where do i get started on building professional terrain that fits medieval times and lastly,Texturing the more colorful side of things where do you learn to make textures for clothes,skin and anything that's more on the complex side can you guys post references and tutorials thank you all i hope this thread becomes filled with inspiring , motivational words that come from great people with experience that love helping those that need it thank you readers im looking forward to seeing what's next


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