I currently starting to make a mmorpg in c++ using opengl. How could I optimized it to run the best it can on integrated graphics but also take full advantage of top of line graphics card like a GTX 660 or higher.Would it been done directly in the way I code opengl or would it been done by changing the quality of the texture images??
shawk08033
Member Since 16 Jul 2012Offline Last Active Apr 22 2013 04:17 PM

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