TyberthiaGaming here. Yesterday, or maybe it was today...waking up middle of the night makes it hard to say, I got a luminous idea for a story for a simple game. So I wrote it down on a piece of paper and returned to my dream world where I set out to collect the seven rings of gold to rescue the princess from the evil round bubble of doom. Good times, indeed.
Now morning has come, the sun has risen. I read my little note and had a hard time figuring out what I meant with "Master Landlord". Many inner debates and cups of coffee later, I once again realized the luminous idea was. It was nothing but a mere game setting, rather than a complete game idea filled with inventive solutions for game mechanics and the likes.
Nonetheless, bravely I opened my word processor and type. out the story in my mind. Being a simple game that in the end will require little back story, I nonetheless came up with this and I now share it with your for your entertainment and enjoyment:
For most a sad event, but for you a chance; the death of a distant, unknown relative. As her sole relative and thus heir, you inherit a small, yet auspicious apartment building. Seizing this opportunity, you quit your boring old job of turning hamburger patties at the local fast food restaurant and decide to become a landlord.
However, you will soon realize that being a landlord is more than just cashing in cheques from the residents. How long will you last with the neurotic residents snooping through your trash, partying students destroying your precious room and natural disasters aiming to bring down your gold mine?
Will you master the art of being a landlord or will this end with you and a mental asylum?
Now what I wonder is:
Is well written?
Do others at least get the image I am trying to create?
Is this a game idea really as "easy" to implement as I think it can be?
Other hints, ideas and critiques are also welcome.
PS: This is but practice material, to master writing skills. By no means it is intended to be developed into a real game in the near future.