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Member Since 19 Jul 2012
Offline Last Active Jul 22 2013 10:33 AM

Posts I've Made

In Topic: Difference between software engineer and programmer

02 June 2013 - 04:45 AM

I remember reading a whole youtube page full of comments arguing if the Linux Kernel IS the OS or simply a part of it. 


I agree with TheChubu, those two words are so related, they are almost interchangable. They add nothing to any conversation, calling a Programmer a Software Engineer makes no difference whatsoever. Better yet, the usage of the words tend to change with time and culture. In my Region for example, you tend to call Programmers with a Bachelor/Master in Computer Science a Software Engineer.


IMO there are better ways to waste your time than with irrelevant word definitions.

In Topic: Character statistics and levelling system for multiple genres. Feedback welcome.

12 May 2013 - 02:34 AM

If you write feedback welcome, it is a bit hard to give you feedback. Like somebody gives you a story excerpt and asks: "What do you think?". It isn't easy to give specific answers to general questions.


About your System:

I think you made a solution for a problem you still have to find. I don't get why it should be for multiple genres. On the surface, different genres seem to have similar leveling systems, but they can serve a vastly different purpose, solve a completely different problem. You made an elaborate system and I haven't read what you want to do with it, how it should interact with other systems to form a specific experience. So I think as a learning task, this was very good. It sure as hell wasn't easy coming up with this system. Also, it can serve as an inspirational well for future leveling systems. But I don't think you should implement it as it is in any game, because there you have a specific problem to solve.


On a general note, your system seems very complex, I guess for giving the player enough choices and replay value. But a system doesn't need to be complex to allow a lot of depth: Extra Creditz depth vs complexity

In Topic: What makes an RTS game stand out?

12 May 2013 - 02:02 AM

What makes any game stand out? Game Design is only part science, the other part is art. There is no checklist on how to make an RTS exceptional, or any game for that matter. Games tend to stand out, that either have exceptional good storytelling or a novel idea. That is the most general statement I could come up with.


You aren't a senior game developer I presume, if you are planning to produce a sellable game, I'd suggest to rethink your position. You would either have to compete with multi million dollar projects or search for your own niche. Both choices aren't easy.


I d suggest you think about your game, what is special and why people would like to play it and discuss it in the forums.

In Topic: AI Bots- Why are they hardly used anymore?

05 May 2013 - 01:25 PM

At first glance, you might think that games like COD would already have a decent AI implementation for their Single Player Campaign, at least that was my first thought.


But these implementations are probably less sophisticated than you think: the only thing they have to do is run to cover and shoot at you. And maybe a very trivial "spotted" method for stealth missions. Everything else, any tactics behind it, is probably done via level design, backspawns for flanking etc. So multiplayer AI takes up a lot more resources than you might think.


The last game I played that had multiplayer AI was Counter Strike, here you really don't have a Single Player Campagin. Multiplayer matches are sort of the only thing. On the other hand you have games like MOW/COD that have a full blown SP Campaign, the single players are likely already satisfied with this.

In Topic: D.F battlefield project feedback

28 April 2013 - 12:46 PM

It is a bit like you just put up a picture of a meal and ask us how we like it.


If you want feedback, write a bit what you wanted to achieve, what the player should like about your game. What makes your game special from any other top down shooter. Maybe you could ask specific questions you are unsure or want feedback about.


There is almost no helpful feedback I can give you if I don't even know the target of your project. Money, know-how acquirement, experimentation?