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SoulRyder

Member Since 19 Jul 2012
Offline Last Active Jul 07 2013 11:46 AM

Posts I've Made

In Topic: Contacting media?

07 July 2013 - 11:47 AM

Thanks for the advice!


In Topic: Flash(Punk) Low FPS issues

24 March 2013 - 09:57 AM

Hard to say what it is without looking at code. Are the images statically loaded in memory, are you moving the sprites with a vector/momentum list, are you resizing/transforming the images every game cycle, etc...

 

Thanks for your reply, I dont know exactly how the images are loaded because i dont know exactly how this is done by flashpunk. And I just use the way Flashpunk says I should load images etc. Moving the sprites is done by changing its x and/or y values bij elapsed frame time and some of the sprites are also turned by angle. And no I am not anywhere changing the size of an image during gameplay, I only use spritemap (Flashpunk class) for animation.

 

I think the answers to your questions can be found in the flashpunk engine (I guess) because the way i am loading images etc are all done the way the tutorials of flashpunk said I should do it.

 

https://github.com/ChevyRay/FlashPunk/tree/master/net/flashpunk

 

Adding enemys is done by FP.world.add(new Enemy());

 

moving the enemys for example in my code is done every frame like this:
 

//variable speed declaration in the class constructor
private const YSPEED:Number = 85;

//update code:
y += YSPEED * FP.elapsed;

In Topic: Turn Based Mobile game

22 February 2013 - 05:52 AM

Wow thanks alot for all the replys! Im definitly helped with this and will look into all options and find out which option works best for me! :D


In Topic: Mobile networking game, what is needed?

18 September 2012 - 07:27 AM

Thanks alot!!!

We where going to use corona sdk for development.
But prse looks good too, but do you know if you need the Pro version of Parse?
Or can you get away with the Basic version if you dont know yet how many users you will have?

In Topic: Creating/modifying a engine

26 August 2012 - 03:25 AM

Im not sure about which physics engine, but If i was you I would look around for engines that already exist like, CryEngine or UDK and modify it.
Cause unless you have at least 100 people working for you, I would not go for creating a 3D engine by yourself.

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