Jump to content

  • Log In with Google      Sign In   
  • Create Account


Member Since 20 Jul 2012
Offline Last Active Jan 28 2015 06:14 AM

Topics I've Started

Sprite DLight - Instant normal maps for 2D graphics - Final Week!

05 December 2014 - 06:35 PM

Hello everybody,
The final week for Sprite DLight on Kickstarter is running, all stretch goals are met and the project is more than 500% funded.
Sprite DLight is a tool that generates instant normal maps from 2D sprites in one click. 
This way, you could create a game featuring dynamic lighting on pixel art characters and objects, simply by processing the existing game art and using the normal maps in combination with a shader.
An animated dynamic lighting preview of a normal mapped sprite sheet:
"Selen Run Animation" from the game Timespinner, ©2014 Lunar Ray Games, animated dynamic lighting preview of the sprite sheet in Sprite DLight
Multiple sprites, re-rendered for different environments, based on the normal map:

"Super Aged Warriors Alpha 2 HD Turbo Special", ©2014 AlbertoV (DYA Games), re-rendered for different environments with the normal map and lighting of Sprite DLight
There are a lot more previews and information on the Kickstarter project page, including 3 videos.
Sprite DLight is also on Steam Greenlight, every single vote is appreciated.
During the Kickstarter campaign, the tool can be pre-ordered at a reduced backer price, and backers can participate in the beta.

Sprite DLight - Instant normal maps for 2D graphics

22 November 2014 - 05:56 AM

Hey everyone,
I would like to introduce the tool for game developers I am currently running a pretty successful Kickstarter for (funded within 17 hours, now more than 500% funded, all stretch goals smashed):
Sprite DLight on Kickstarter

The tool generates bumpy normal maps for dynamic lighting effects in games, based only on already existing 2D sprites.

Sprite_DLight_Infograph_Kickstarter.png      Sprite_DLight_Normals_Comparison.png
A quick comparison of normal maps generated by common tools/plugins to those of Sprite DLight:
1: Original "Sprite DLight Title Art", ©2014 by the amazing artist AlbertoV from DYA Games
2: Normal map created by the GIMP plugin (same as PS plugin)
3: Normal map created by a common normal map generator with the original sprite used as height map, followed by shape enhancement
4: Normal map created by Sprite DLight in one click

3. is the best result you can achieve with current automatic normal map generators combined with clever techniques, although the result is still pretty poor, it's more of a bevel effect, which is randomly concave or convex, particularly at the edges of the shape.

In the "Updates" section, there is already a pretty straightforward guide for the technical integration with Unity, including a step-by-step video.

"Ghost Pizza", ©2010-2014 AlbertoV (DYA Games), normal map generated by Sprite DLight, dynamic lighting preview recorded in the Sprite Lamp shader

There is less than a week left to get in on the beta and to get the tool at the Kickstarter backer price.

I would love to get some feedback on this, and I can't wait to see your 2D games with dynamic lighting!

My project for customizable 2D game characters

09 April 2014 - 02:48 PM

Hi everybody,

I would like to get some feedback for my kickstarter of animated game characters that is currently running:



I have changed the concept from premade stock characters to freely customizable characters that work like paper dolls.




The heads can be individually customized with a separate file to be used with the 2D skeletal animation tool Spine.

The body parts will be provided and can be freely exchanged between the toons, and the skeleton and animation data for Spine is also provided.


As things are not going as successful as expected, I would like some feedback on what I could do better.
Thanks in advance.

InDee Toons - Animated Game Characters on Kickstarter!

30 March 2014 - 09:40 AM

Dear gamedev community,
My name is Dennis and I am running a Kickstarter for a stock of customizable animated 2D game characters, named InDee Toons.

The characters can be dressed like a paper doll.
Creating your own unique animated game characters with InDee Toons doesn't require any artistic skills and is a lot of fun.

One toon contains:
- pre-rendered sprites
- the skeleton and animation data in Spine format
- the body parts as images that can be exchanged between the toons
- a custom head generator (another Spine file), allowing you to create an individual head from a selection of parts


Here's a small preview clip to show you how one InDee Toon brings you countless different characters:

More information, videos and pictures can be found on the Kickstarter page:


Any feedback and support is highly appreciated.

2D Game Art - Resources for developers

23 June 2013 - 11:55 AM

Hi everybody,


As a passionate 2D game artist, I recently started a blog about game design, art and animation, featuring art tutorials and resources for game designers and programmers:

  • Design tutorials

    There are already 2 free interface design tutorials covering basic elements (a shiny button and an health/mana orb) including free source files for the vector graphics software Inkscape. 
    The tutorials will lead to the creation of complete game-ready user interfaces for RPGs, adventures, and much more.

    A small preview of the basic tutorials contained so far:



You can subscribe to the feed and/or just regularly visit http://2dee-art.blogspot.com if you are interested in more tutorials, game art and animated characters.
If you like my art, please tell your friends about it, share the link on facebook and let me know what you would like to see in future updates.

Keep making awesome games!

Thank you,