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Member Since 20 Jul 2012
Offline Last Active Apr 30 2014 04:56 AM

Topics I've Started

My project for customizable 2D game characters

09 April 2014 - 02:48 PM

Hi everybody,

I would like to get some feedback for my kickstarter of animated game characters that is currently running:



I have changed the concept from premade stock characters to freely customizable characters that work like paper dolls.




The heads can be individually customized with a separate file to be used with the 2D skeletal animation tool Spine.

The body parts will be provided and can be freely exchanged between the toons, and the skeleton and animation data for Spine is also provided.


As things are not going as successful as expected, I would like some feedback on what I could do better.
Thanks in advance.

InDee Toons - Animated Game Characters on Kickstarter!

30 March 2014 - 09:40 AM

Dear gamedev community,
My name is Dennis and I am running a Kickstarter for a stock of customizable animated 2D game characters, named InDee Toons.

The characters can be dressed like a paper doll.
Creating your own unique animated game characters with InDee Toons doesn't require any artistic skills and is a lot of fun.

One toon contains:
- pre-rendered sprites
- the skeleton and animation data in Spine format
- the body parts as images that can be exchanged between the toons
- a custom head generator (another Spine file), allowing you to create an individual head from a selection of parts


Here's a small preview clip to show you how one InDee Toon brings you countless different characters:

More information, videos and pictures can be found on the Kickstarter page:


Any feedback and support is highly appreciated.

2D Game Art - Resources for developers

23 June 2013 - 11:55 AM

Hi everybody,


As a passionate 2D game artist, I recently started a blog about game design, art and animation, featuring art tutorials and resources for game designers and programmers:

  • Design tutorials

    There are already 2 free interface design tutorials covering basic elements (a shiny button and an health/mana orb) including free source files for the vector graphics software Inkscape. 
    The tutorials will lead to the creation of complete game-ready user interfaces for RPGs, adventures, and much more.

    A small preview of the basic tutorials contained so far:



You can subscribe to the feed and/or just regularly visit http://2dee-art.blogspot.com if you are interested in more tutorials, game art and animated characters.
If you like my art, please tell your friends about it, share the link on facebook and let me know what you would like to see in future updates.

Keep making awesome games!

Thank you,


2d Game Art Assets - Zombie Pirates

16 May 2013 - 03:53 PM

I'm wondering if there really is a market for 2d game assets, namely character sprites.
I have been working on a game for a while, and my character animation technique is at a level I am happy with.
So I started to produce some animated character sprite sets.

My first set consists of four zombie pirates:

There are 7 different animations for each character:
Run (18 Frames), Talk (13 Frames), Jump (9 Frames), Fall (17 Frames), Crawl (21 Frames), Short Attack (11 Frames), Long Attack (15 Frames).
The running animation also serves as a walking animation and the falling/knockback animation includes standing up and can also be used for death, spawning and the like.

The sets are available in four different sizes and certainly mirrored PNGs of each frame. The M and S versions have no antialiasing and can so be used for retro style pixel art games. (S is perfect for 320x200):


A preview of the animations (L size):


So my questions are:

  • Is there actually a market for that kind of stuff?
    If so, what could I charge for a fully animated character? (non exclusively, so anyone who pays for it may commercially use it)
  • ​Where could I offer the packs for download?
  • Is it better to upload them at a specific site like www.indiegamestock.com, or is a blog like Chris Hildenbrand's (http://2dgameartforprogrammers.blogspot.de) the way to go ?

Thanks in advance,


Rock, Paper, Scissors based Action RPG

24 July 2012 - 11:07 AM


I'm designing this wonderful action-rpg and I am going for a rock-paper-scissors design to keep the playstyles balanced.

Can somebody help me finding the missing link ? ;)

#1: Single-target melee burst damage
#2: Area-of-effect damage
#3: Summoned minions
#4: ?????

#1 beats #2 beats #3 beats #4 beats #1...

So I'm looking for a style that is superior to the melee guy but gets overrun by the summoned minions.

What could #4 be ?

Thanks in advance, Anything is welcome.