When the game runs, it lags precisely one time a second;
From my understanding the GameTimer suspends a frame if the frame is using more time than it should. My game is pretty simple and the game runs fine on all the other frames, so why is this happening only one time per second? I have Googled around and this seem to be a common problem. But I can't find a solution to it.
If someone have had this problem or know a solution I would be very happy if you can share it with me.
Hi, like my title says I want to transform rotational motion in to linear motion.
In my game I have a circle that spins, and when it collides with something, it shall transform some of that spin in to a linear motion.