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Member Since 21 Jul 2012
Offline Last Active Jul 08 2016 04:26 AM

Posts I've Made

In Topic: Shaders

01 October 2015 - 10:10 AM

I am assuming you are doing some more sorting than just the shader states right, because eliminating state changes in my rendering loop gave me a good performance boost even doing this manually with keeping track of the current ids and just checking against what I would be setting next.


Yes, i sort opaque geometry by shader then by texture then by vbo then depth (front to back). Translucent geometry is sorted by depth only back to front.

In Topic: Finding a process

25 May 2013 - 10:03 AM

Hope this helps.


Yes it works great.

In Topic: Problem with oci library

25 November 2012 - 08:46 AM

Well, that solved the problem. I would never have figured it out by myself. Thanks alot !

In Topic: Tab order with MFC tab control

01 October 2012 - 03:57 AM

There is a property called Controle parent, make sure it is true for all your pages.

Thanks, it worked !