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Alkan

Member Since 21 Jul 2012
Offline Last Active Jul 08 2016 04:26 AM

Reputation Earned

RepItemWhen
+1Voted up Qt and OpenGLJul 08 2016 04:26 AM
+1Voted up lightuser data in LuaJul 08 2016 04:25 AM
+1Voted up Terrain LODJul 08 2016 04:25 AM
+1Logged inJul 08 2016 04:23 AM
+1Voted up Vulkan ResourcesMay 01 2016 02:17 PM
+1Logged inMay 01 2016 02:17 PM
+1Logged inOct 11 2015 05:56 AM
+3ShadersOct 01 2015 08:45 PM
+1Logged inOct 01 2015 10:08 AM
+1ShadersSep 30 2015 10:51 AM
+3ShadersSep 30 2015 10:51 AM
+1Voted up Managing input layoutsSep 29 2015 07:21 PM
+1Logged inSep 29 2015 07:20 PM
+1Voted up GLSL shader managementSep 25 2015 11:12 AM
+1Voted up 4x4 matrix multiplication using SEESep 25 2015 11:11 AM
+1Voted up Qt and OpenGLSep 25 2015 11:10 AM
+1Voted up Terrain LODSep 25 2015 11:08 AM
+1Logged inSep 25 2015 11:03 AM
+1Voted up Terrain LODAug 18 2015 04:30 PM
+1Voted up Terrain LODAug 18 2015 04:30 PM
+1Logged inAug 18 2015 04:30 PM
+1Logged inAug 16 2014 10:35 AM
+1Logged inNov 30 2013 06:03 AM
+1Voted up Behavior of assignment with user data in LuaOct 20 2013 06:05 AM
+1Logged inOct 20 2013 06:05 AM
+1Voted up lightuser data in LuaOct 15 2013 04:02 PM
+1Voted up lightuser data in LuaOct 15 2013 04:02 PM
+1Logged inOct 15 2013 04:02 PM
+1Logged inJul 07 2013 06:11 AM
+1Voted up Uniform blocks and Uniform buffer objectsJul 06 2013 08:12 AM
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