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Member Since 22 Jul 2012
Offline Last Active Jan 28 2013 01:23 PM

Posts I've Made

In Topic: can python be used to create professional games

05 January 2013 - 03:31 AM

Just to answer the OP directly.

NO, you cannot make a commercial, 3D FPS/RPG/SHOOTER/etc, IN Python.

But, you CAN totally make it WITH Python.


What does that mean.  It means that you can program the game in python, and use modules that calls on lower language (like C, or even C++) to run the game for you.

Panda3D is one example of this.



In Topic: Medieval MMO, thouble with lack of things to do

24 December 2012 - 05:40 AM

""It is NOT WARGAME, while players can fight as groups in kingdom wars there is no raiding other players OF ANY KIND (no farming nobs possible at all)."


So the game isn't done then?



In Topic: [MMORPG] A new method of presenting the player a new kind of quest.

24 December 2012 - 05:38 AM

This is not impossible to implement, but how do you balance your Quests?


If the Quest requires the players think about what they do and research things in the game world, then that takes time. If the Quest on top of that takes the player far off, maybe even several times... (Oh this WASN'T the Gem? OK... Back across the sea I go).

Then the Quest reward needs to reflect that.

But what is stop a player, once the game is established, from having the game wiki up on one screen and just running the optimal path to finish all the, now very rewarding Quest?

You could lower the reward, but what about the player who genuinely wants the, exploration experience?


Well The Secret World has implemented a version of this. They have static Quest givers, with symbols above (or next to) their heads. But Different symbols for different types of Quests. So there is a combat symbol for regular, kill X amount of Y type Quests. And a research Symbol for those Quests the require research and exploration. Warning the player ahead of time as to what kind of gameplay experience he is choosing.



In Topic: What are your predictions about the future of gaming?

17 December 2012 - 06:28 AM

People will not migrate to windows 8. They will stay with Windows 7


4.25% using Windows 8 x64
Total OSX reported (all versions) : 3.26%

"Linux will rise" has been the rallying call since at least 1999 when I first 'discovered' it... 13 years later I'm still waiting...

Pretty much the response of anyone who've used Linux for a long time.
But think about the way Linux looks right now, vs only 5 years ago.
While there are still pillars in place that is obstructing the rise of Linux, modern technology and opportunities in the market are challenging those pillars every day.
And the mere fact that people have been saying Linux will rise for the past 20+ years, speaks to its potential in the market.
Right now we are living in exiting times, changes are on their way that will challenge the old paradigm.
Changes like the constant improvement of hardware and software, making game creation easier today then it has EVER been, look at the rise of 2D indy games, how long before these same possibilities break into the world of 3d gaming? Look at kickstarter.com right now, its happening.
Change is never good for the ruling class, odds are those systems with the best survivability will be the systems of future generations.

In Topic: What are your predictions about the future of gaming?

17 December 2012 - 03:37 AM

My prediction for console.
  • Ouyia will be the home for Indy console developers, while it will go unnoticed at first, the Indy world is a place for innovation and will attract attention as the years go by.
My Predictions for PC:
  • People will not migrate to windows 8. They will stay with Windows 7, and as time goes by we will see a trickle of users looking for alternatives to PC. Some will go to apple, some will go to Linux, some will go to Windows 8. All in all the Microsoft domination will never be what it was.
  • Linux will rise. There are things happening in the world of Linux gaming that will bear fruit in the next few years.