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Julio Rodrigues

Member Since 22 Jul 2012
Offline Last Active Nov 01 2012 05:20 PM

Posts I've Made

In Topic: Interview on breaking into the industry

09 August 2012 - 04:34 PM

I work for Interama Games, it's a small company mostly focused on advergames. I'm a programmer x)

My portfolio helped me a lot, also, my previous work experience as a programmer in a university internship.

Man, there's so many challeging things... The code by it self can be really hard, there's some tricky things on the simplest games. But also project management, dealing with clients can be frustrating too.

The AHA moments, the coworkers, this two things make my work really enjoable.

In Topic: Necessity of having an excellent C++ (aka, from web/mobile to consoles)

23 July 2012 - 10:06 AM

Thank you guys for your excellent answers.

I will do a side project using C++ (some low level coding can be fun sometimes) with an artist friend of my, and keep doing my job using this new technologies.

EDIT: Actually, I won't do that, I'll do this side project on Java, I still can't get a decent IDE support for C++ for free.

In Topic: Necessity of having an excellent C++ (aka, from web/mobile to consoles)

22 July 2012 - 05:55 PM

Good point, but in your opinion, what would be better com a Resume for the console industry, a strong demo using unity or an average demo done almostly from scratch using C++?

I mean, I like C, but it's so dangerous (harder than the other languages, error prone) to use that I almost never choose it to code a project.

I'm been repetitive because I almost only see job postings requiring C++ in gamasutra.

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