In Brenda's Book, Challenges for game Designes, on page 3, the authors states that, and quoting
"Each of this is an example of meaningful decision making in a game: ... Pressing the right buttons at the right time in Guitar Hero"
I can't see how is this a meaningful decision, your only decision here but pressing the right button is failing, how can this be a real decision?
Julio RodriguesMember Since 22 Jul 2012
Offline Last Active Nov 01 2012 05:20 PM
- Group Members
- Active Posts 6
- Profile Views 972
- Submitted Links 0
- Member Title Member
- Age Age Unknown
- Birthday Birthday Unknown