Jump to content

  • Log In with Google      Sign In   
  • Create Account

Julio Rodrigues

Member Since 22 Jul 2012
Offline Last Active Nov 01 2012 05:20 PM

Topics I've Started

There's meaningful decisions in Guitar Hero?

29 October 2012 - 04:53 PM

In Brenda's Book, Challenges for game Designes, on page 3, the authors states that, and quoting
"Each of this is an example of meaningful decision making in a game: ... Pressing the right buttons at the right time in Guitar Hero"

I can't see how is this a meaningful decision, your only decision here but pressing the right button is failing, how can this be a real decision?

What would be a better portolio piece, a WebGL demo or a GBA one?

08 August 2012 - 08:58 PM

I'm thinking in building a more impressive piece to my porfolio.

Recently I found out that this crazy effects that I've always dreamed about are made on the demoscene, so now I have two choices basically that I'd like to hear your opinions on:
  • Raw C++ for gameboy advanced (or other older console) using a homebrew sdk
  • WebGL
What are your thoughts on that, what would be better to me as a programmer? What would be better in a job search on the console games industry?

Thank you

Necessity of having an excellent C++ (aka, from web/mobile to consoles)

22 July 2012 - 09:38 AM

Hello to everyone,

I'm a game developer primaly focused on web and mobile development, using technologies like flex (as3), libgdx (java), unity3d and html canvas.
But, what I really want is to work on the console games industry, do you guys think that this companies would hire a game developer like me, I mean, I know some C++ from school and a research internship, but I don't have experience in console game development at all.

How can I start this shift to the AAA industry?