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Member Since 23 Jul 2012
Offline Last Active Oct 18 2013 10:49 AM

Topics I've Started

A New Approach to Simulation: 10,000 Actors, 10,000 Threads, 10,000 Spaceships

16 October 2013 - 09:56 AM

We heard you!


Following the previous discussion, we've re-written the simulation to use actors running on top of true lightweight threads. No more callbacks!

Read about the new spaceships simulation here.

A New Approach to Databases and Data Processing — Simulating 10Ks of Spaceships on My L...

28 February 2013 - 06:12 AM

Yesterday I published a new blog post on our company blog: http://blog.paralleluniverse.co/post/44146699200/spaceships

It showcases a 10Ks spaceship battle simulation we've built on top of our spatial DB, which was built in Java. The point of the post is not to show how fast the simulation can run because there are faster ways to do it. The idea is to show how even a naive solution running on top of the right kind of database can achieve decent performance and good scaling.

I think some of you may find this interesting.

How Galaxy, an In-Memory Data Grid for MMO Games, Works

26 July 2012 - 11:56 AM

A new blog post explains the internal workings of Galaxy, an open-source, in-memory data grid for MMO games.