Jump to content

  • Log In with Google      Sign In   
  • Create Account

Interested in a FREE copy of HTML5 game maker Construct 2?

We'll be giving away three Personal Edition licences in next Tuesday's GDNet Direct email newsletter!

Sign up from the right-hand sidebar on our homepage and read Tuesday's newsletter for details!


We're also offering banner ads on our site from just $5! 1. Details HERE. 2. GDNet+ Subscriptions HERE. 3. Ad upload HERE.


juli1

Member Since 24 Jul 2012
Offline Last Active Jul 25 2012 10:54 AM

Topics I've Started

Include a animated model in an OpenGL scene

24 July 2012 - 02:41 PM

Hi all,

I am currently starting to use OpenGL to write a game of Android. At this time, my scene contained just cube and basic figures so I never try to look at how to render complex things in my world. But now, I have to animate a full person in my world and make it running ! So, for that purpose, I would need to know how to render a model. Because the game is targetted for a mobile platform and I think this might consume a lot of resources, I am looking for efficient solution that might not consume too much resources.

So, I would like to know how to load and animate such a model, do we need to load something from an external program or is it better to do everything programmaticaly ? If we need to build and load a model, is there some tutorial and/or libraries to see how to do/proceed and what are the most efficient way to proceed ? And if I need to build my own animated model, do you have a suggestion about the tool to use ? (possibly for Linux since I am using this platform as my development platform).

Thanks for any help about this,

Best,

PARTNERS