Btw if you share a vs project then you can delete the following files:
- debug
- ipch
- a big file with the extentsion .sdf
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28 September 2012 - 11:53 AM
28 September 2012 - 08:20 AM
Theres two ways to approach this kind of system
a) make a generic message buffering system that you can use to store/sort/call any function.
b) make a buffering system specific to your renderer.
27 September 2012 - 05:09 PM
Why not just some sets of functors implementing () or some invoke interface?
10 September 2012 - 03:18 PM
Out of the box, UDK has default set to first-person view mode, whereas our game is to be on the more third-person action-adventure side (With first-person becoming activated when equipping a pistol/rifle.) Is this an example of source code manipulation needed with source code access, or would functionality such as this be attainable using the Unreal Script?
06 September 2012 - 09:05 AM
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