Btw if you share a vs project then you can delete the following files:
- debug
- ipch
- a big file with the extentsion .sdf
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Posted by GlenDC
on 28 September 2012 - 11:53 AM
Posted by GlenDC
on 10 September 2012 - 03:18 PM
Out of the box, UDK has default set to first-person view mode, whereas our game is to be on the more third-person action-adventure side (With first-person becoming activated when equipping a pistol/rifle.) Is this an example of source code manipulation needed with source code access, or would functionality such as this be attainable using the Unreal Script?
Posted by GlenDC
on 04 September 2012 - 05:35 PM
Posted by GlenDC
on 04 September 2012 - 05:08 AM
At a language-agnostic level, a mixin just adds functionality to a class, and is more for programmer convenience and to avoid code duplication. An abstract (base) class forms an is-a relationship and allows for polymorphism. One reason why inheritance is overused is that it's an easy way to implement mixins without writing any boilerplate in languages that don't really support them. The problem is that you're declaring a polymorphic is-a relationship as a side effect, making your API more confusing and possibly adding ambiguity. Hence, newer languages like D and Ruby support mixins as native features, allowing a convenient way to add a bunch of functionality to a class without declaring a polymorphic is-a relationship.
Posted by GlenDC
on 01 September 2012 - 05:30 PM
Posted by GlenDC
on 30 August 2012 - 07:23 PM
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