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Member Since 25 Jul 2012
Offline Last Active Jul 29 2012 10:16 AM

Topics I've Started

RPG logic in a diagram

25 July 2012 - 04:39 AM


I'm looking to create a simple RPG game (on Android), roughly based on "The Dark Eye" pen&paper rules (simple, I said :) ), and that would be a mix of Diablo 1 and Neverwinter Nights 1.

And I wanted to find proper options to modelize the game "logic" : I mean the quests, sub-quests, conditions, dialogues, ... For example, I worked a few years ago on an investigation point&click game, and we created a simple Java app to create boxes representing dialogues and conditions, and those boxes where linked together : for one box to become green (available to the player), all the boxes linked to it had to be green too (logic AND).

But this system is too simple I guess, and maybe could not work for an RPG.

I would like to modelize the quests and conditions for quests and dialogues, so that I can parse them using (for example) a scripting language like Lua.

I'm in need of generic advices, and - if possible - tools.
I found this as a good example of what I may be looking for : http://webdocs.cs.ualberta.ca/~script/
But I'm not sure it can work with any engine, nor if I can parse the exported file.

Thank you all for advices,