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Member Since 25 Jul 2012
Offline Last Active Sep 11 2015 12:59 PM

Posts I've Made

In Topic: Am I suitable for a Game Design Profession?

09 March 2014 - 02:17 PM

Well, first of all a game designer is not necessarily "a guy with great ideas". He might be, but he must, above all, be able to structure ideas and build the non-existing game given certain specifics. Second, do you find yourself losing interest because no progress is being made? Is it because you're going at it as a hobby? If it was your job to sit in front of a computer and work out game mechanics, the challenge of it all, "dance" with all your given restrictions, etc - would you be able to do it (do you see yourself doing it)?


Now 3D art, that's completely different. You basically sculpt concepts given to you, having into account poly counts, loops,  and again - restrictions.

Level Design is, to me, an art. It's knowing how to make the level playable and direct the player where he/she should go, challenging him/her along the way and in the end the player feels like he/she's improved. Depending on the size of the studio you work in a game designer might end up doubling as a level designer.

In Topic: What's wrong with game dev guys? (or me)

27 November 2013 - 12:17 PM

 I just wonder if I miss a point, are these titles harder than they seem? Why people look for too ambitious goals ( next CoD , next WoW ) or extremely proven ones ( Sandy Brush, Highway Surfer etc)


Well, I would say because they are "proven formulas" and things a small studio can get a few coin out off.


And I don't know much about programming but I think that genre might be overlooked due to the complex programming behind it. Not only that but easely assessible game engines like UDK and Unity don't really excel in with Strategy functionalities and gameplay (IMHO).

In Topic: Chain of Events

20 May 2013 - 05:48 AM

You could try and make a quick prototype of this with Twine, just to test out the story.

In Topic: What are the best videos on game design?

19 May 2013 - 06:00 AM

I think the whole Extra credits series I one of the best "tools" that we have - talking as an aspiring game designer :P They really examine a lot of aspects, some times not so directly connected to game design but something that ends up being important to know, and well, that's one of the main things I always hear about "being a game designer" is that you have to know as much as you can of everything xD

Also, there are a lot of interesting articles of Gamasutra your friend could read ;)

In Topic: Behavioral research for game designers. Please, take a poll.

27 April 2013 - 09:39 AM

I'm developing two games but I have no "credentials" as a game designer.

Still, if my opinion is of any relevance I would say the 2nd option because if the job conditions were indeed so seductive then I believe the company would be solidly established in the industry, thus me showing them my concepts would be, despite my personal fears - acceptable.

But only by mail. On a forum you have little control over who's reading it and I believe in my games (and in their potential), so, if possible, I would avoid such a public display.