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03 May 2013 - 02:02 AM
Just multiply your color vector by a scalar.
For example, 1.5 to lighten, 0.5 to darken, etc.
03 May 2013 - 01:08 AM
Just use the vertex position... hmmm?
21 December 2012 - 12:00 PM
10 December 2012 - 10:02 AM
The cube version sounds very much easier. Does it still use perspective projection?
09 December 2012 - 03:40 AM
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