Gonna try "Fast Summed-Area Table Generation and its Applications" (http://developer.amd.com/wordpress/media/2012/10/Hensley-SAT(EG05).pdf). I hope the cost for swapping render targets is no very high, I will test different sample widths and look what works for me. Thanks for all replys, I'm still very new to HLSL and sometimes don't know how to solve problems with it.
PhilObyteMember Since 26 Jul 2012
Offline Last Active Apr 04 2016 03:24 PM
I make XNA prototypes since 2011 in my free time, learning C# and general programming on the fly. I've never finished one to a working game, though.
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