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Member Since 26 Jul 2012
Offline Last Active Apr 27 2013 05:20 PM

#5009720 Can I do this by myself?

Posted by on 12 December 2012 - 12:41 AM

Hi, guys. I'm programming a level player for a fairly large project I am working on now. It is a 2D platformer, which I want to be about 5 hours long in the end. Right now, I am working on making some early level prototypes, and testing out a few simple mechanics. Once I finish the game, which I want to do in about a year, I want to sell it. I am 100% sure that I can program this game all the way through. However, the thing I am worried about is design. I'm a noob at game design, and even though I've read some articles on it, I'm really inexperienced(as in I've never done it before.) Do you guys think I could design a high quality game given my skills? If not, what should I do? Also, do you think its feasible to be able to make money off this, with this being my first game? I could really use some cash Posted Image And if so, where should I look/what should I do to sell it? I was thinking Steam. Thanks for the input in advance.

#5003329 How to fix this glitch in my 2D platformer?

Posted by on 22 November 2012 - 03:49 PM

Hi, guys. I just recently finished a level editor for my 2D platformer. I am now working on a program that will actually play the levels that I have created. However, once I started making the camera system, I began to have problems. I want the camera to constantly keep the player in the center of the screen. The screen is 1280 pixels wide. I am trying to always keep the player's x value(represented by player\x#) at 640. So, optimally, the player will always stay at that position. As the player moves, cameraX will keep increasing, and we can scroll the map. I am programming in Blitz Plus. Here's my code for trying to keep the player at the center of the screen:

player\xCameraBoundingBox# = player\x# + 640
If player\xCameraBoundingBox# > 1280 ;if this box has passed the edge of the screen
cameraX = cameraX + (player\xCameraBoundingBox# - 1280) ;add it to camera x
player\x# = player\x# - (player\xCameraBoundingBox# - 1280)

However, this poses some problems. Sometimes when the player tries to make a jump, they will be "pushed" back and fall to their death. However, if I don't tell the game to keep the player at the center of the screen, the player will eventually be able to run off the screen, or they will be pressed against the edge of the screen and will not be able to see anything that is coming.

Do you guys have any ideas on how to fix this problem? Any ideas would be appreciated. Thanks.

Here's a link to an article that shows what kind of camera system I am trying to make. I am trying to make a platform-locked camera system.

#4994552 Why does this look so flat?

Posted by on 27 October 2012 - 04:10 PM

I've been working on a pixel art piece to help myself get better. I am trying to draw an anchor. I am not finished yet, but I have noticed something. With the exception of the edges, it looks very flat. I tried to add some shading, but then it looks just plain bad. Can you guys tell me how to make it more 3d looking? Or can you help me out with the art itself? I've attached the image I am using as a reference, and my actual piece. Thanks.

Attached Thumbnails

  • Anchor.png
  • ResizedAnchor.png