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StrangeTurtle

Member Since 27 Jul 2012
Offline Last Active Jan 29 2013 09:58 PM

Posts I've Made

In Topic: [Unreal 3][MMORPG] Source code importance.

29 January 2013 - 06:05 PM

 "While money is not a huge issue "

 

troll yes ha? I like the idea to hire Aeramor.

 

 

$99 vs $1,000,000

I see how they are equal and this is a hard choice. hahaha

 

$99+35% you make $2,857,142 in sales and with that you will pay 1,000,000 dollars in royalties thus profit = 1.85million Selling more is bad should have bought the other license

vs.

$1,000,000 you make more than $2,857,142 in sales and with that you will pay 1,000,000 dollars = 1.85million but selling more is GRAVY and additional fees are not added


 


In Topic: Good habits for game development

29 January 2013 - 05:08 PM

And in general, what I should consider for become a better game developer and make better games?

 

Finish what you start ... when you start a game, finish it.

 

This leads to a natural corollary, Don't start things that are too big for you to finish.

To add to the "too big for you to finish, " I hope your big project reuses code structure from previous projects to increase familiarity and speed to finish.


In Topic: what is the best engine to start with?

12 October 2012 - 07:27 PM

people often compare these open ended questions to HOW DO YOU MAKE A CAR? and often do not come up with useful responses
adobe flash games
game maker(beginner)
slick 2d.
jmonkey (is made for 3d but can do 2d just as easily looks just like netbeans java based applets/desktop aplications)

basic 2d games can be made with many generic programming languages find an IDE you like and begin exploring the graphics end of that language.
explore game tutorials for adobe FLASH this may be ur best platform to begin because you can deploy you game online easily

In Topic: Text RPG - feedback wanted!

17 September 2012 - 12:39 PM

However, I have no idea how I could do that


i wanted to say tree menus but
i just saw i was out of my league big time when i saw this list of 100 professional text rpgs
http://www.mmorpg100.com/index.php?cat=text%20based which all have very extensive menus

In Topic: Text RPG - feedback wanted!

16 September 2012 - 11:26 PM

cool. but i could imagine a very unorganized adventure because paths will be edited without regard to the writing style or physical location.ie you go north you find a space ship surrounded by jedi and small poisonous monkeys. is this greifing or by design? Should there be a set of editing rules for this game type?

something that helps the editors quickly fix errors in all paths without having to navigate the game will make fixing hidden errors easy. perhaps visually showing all the nodes and the choices that connect them kind of like a road map or massive xml file.

The reliability of Wikipedia
http://en.wikipedia.org/wiki/Reliability_of_Wikipedia

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