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Member Since 27 Jul 2012
Offline Last Active Jan 29 2013 09:58 PM

Topics I've Started

August Escape early Beta test level 1

29 January 2013 - 04:06 PM

Hello  I would be grateful for any feed back before I continue making the rest
of the game and will make an effort to implement the feed back.


The goal is to escape the underground facility. Every wall is covered in
graffiti and contains items that can be collected and given to
characters like the clown in the screen shot. The level Features a MAZE
also. Music is salty zombie Drum and base.

So far there is only one 10 minute level

the download is at http://www.strangeturtle.com/


Direct download: http://www.strangeturtle.com/super/AugustEscape.zip  the .zip contains an executable java jar file.

http://www.strangeturtle.com/super/AugustEscape-Windows.zip the zip contains a windows .exe created from the java .jar


EDIT the config.txt First to change resolution and fullscreenmode

Screen shot of game beginning. HINT*** To start you click on the
clown then find the requested key, then re-select it in inventory(i_Key)
and give it to the clown


Nifty gui menu default font of course ha


A shot of other side of the first room


one of the required objects is a key


The texture is changed and the key is removed and put into inventory


All items found and given to clown the door opens to rest of level 1


what is in a sandbox game?

12 October 2012 - 08:19 PM

I was doing research of what is in a sand box game and some games kept coming up in the results


Garrys mod+hl2 source

Both of these sandbox games are too difficult for one person to complete and quite robust each having multplayer rpg aspect player customization and a large community base but each are lacking because they are not "opensource" . Each game monetized there project and protected its intial design after success.

Would any volunteer game programmers like to join in making a java open source sandbox game that uses the jmonkeyengine sdk (netbeans clone for java games).
I can provide free file hosting and member organization for the project and help the effort. all that is required is java knowledge the jmonkey sdk and an effort to keep yourself updated on the project progress till the end.

if any java game programmers are interested?????? send me an email

LATE edit seems my post should be moved to classified hobbyiest projects

Am I in the right direction? java AI jmonkeySDK

19 September 2012 - 02:00 PM

I am interested in proximity based text alerts and basic Ai enemies walking in predetermined paths for a murder mystery game. Am I right to think that this is purely based on positions or will this get too cumbersome making me rewrite code. Hero is in position(x,y,z) and multiple bad guys are in different badguy(xyz) positions


if (distance_from_hero_to_Badguy<10feet && line of sight=true){ create HUD text alert and give choices to hero}
if(distance from object){provide specific HUD text based clues on that object such as you smell object nearby}
if(click on object){provide specific HUD text based clues on that found object}


Is this correct logic that can be pursued or do i need to do more homework? I attached an image of some triple pre alpha graphics

JAVA Murder mystery game using Jmonkey

29 August 2012 - 09:31 PM

I have a frame work down and i wanted to make a murder mystery game that i plan on open sourcing(making it friendly for others to code).

The game currenlty has a menu and level loading system for sets of models/levels along with settings config.txt. I am down to feature implementation that defines the game.

I wanted to tell the murder story using static models/artwork and popup text through out the map. Since i have no AI i thought this would be a good way to create a complete game.

Any suggestions for making a non-moving npc text based murder mystery game? ALL IDEAS WELCOME!

Java 2D Collision problems with running applet to test

27 July 2012 - 09:48 AM

I am having collision problems and it stopped my progression in learning java Posted Image... (ive put it down for a couple of weeks) As it seems to just turn into trial and error as I cant seem to get the results wanted.

I did have the charcter bounce off the wall in the negative velocity and this produced a glitchy very bouncy person
It seems as I solve one symtptom another comes up such as sticking to walls or passing through walls in one direction

the applet can be tried tested here

sprite sheet is here

view the full unglitchy(formatted) source code here

Ive also attached the current glitchy version which has jumping in it.( just unzip and run the strange61112html.html)
i dont know where the problems are if they are in key released/pressed or in plymove or all of the above.

my goals were to have stable jumping and walking of course any hints in the right direction would be appreciated so i can move forward with other game features.


edit: In an effort to increase replys:) all good replys that directly result in me solving the jumping collision glitches I will provide advertising link/picture on my web page to a link of your choice for atleast a year or more.