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Joakim1234

Member Since 27 Jul 2012
Offline Last Active Jul 28 2012 01:01 PM
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#4963817 ID3D11Device::CreateBuffer returning E_INVALIDARG for no apparent reason.[RES...

Posted by Joakim1234 on 27 July 2012 - 06:49 PM

I always set it to 0 if I go with D3D11_USAGE_DEFAULT. I dont think you can use D3D11_CPU_ACCESS_READ for this.

I always set it to 0 if I go with D3D11_USAGE_DEFAULT. I dont think you can use D3D11_CPU_ACCESS_READ for this.


lol it actually worked,but what kind of access does 0 mean?READWRITE?


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