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EMascheG

Member Since 27 Jul 2012
Offline Last Active Yesterday, 02:52 PM

Posts I've Made

In Topic: Inexpensive, relevant game development IDE for the classroom?

11 August 2014 - 06:33 PM

Maybe can use the Source SDK 2007 or 2013 or maybe GoldSrc ?? Are free tools, You only need a steam account registered. or Id Tech 3 or 4 Game Engine of Doom 3 that are under GPL License. Both use C++, There a good place where can find good tutorials, And don't need to get deeper to make basic thinks


In Topic: Which api to use? for a 2d indie (not happy with unity)

09 April 2014 - 06:14 PM

Maybe you can try Love2D, Is written in Lua with C++works good on all major PC platforms, Besides have support for Android, have unofficial Port in iOS, nLOVE port replacing OpenGL and OpenAL with SDL, Even are working a port for PS Vita if you are interesting. For web port there one called Loveliness but is incomplete and Work in Progress.


In Topic: Programming with Kinect?

15 March 2013 - 07:44 PM

ok thx for the answers Promid and Eliad Mosche for the help.

So is better to use the MS Kinect SDK for programming with Kinect and OpenNI is for other Platforms and Cameras.


In Topic: Best Engine for Open World Games

10 March 2013 - 11:05 AM

Grit Engine is very green, Use OGRE 3D for Graphics, Can use in Windows or Linux, Don´t have Terrain Editor you need to create your own terrain programs how GeoControl,World Machine with 3DS Max,Maya,Zbrush or Sculptris. if i remember good the main core is written in Lua and C++ for graphics for OGRE 3D, with Bullet Engine for Physics Only have importer Blender and 3DS Max, The importer of Blender is good but 3DS Max is rustic. But have a good Stream System, include a Day/Night Cycle, Good System of Light,Shadows.The Documentation is little,Forum have low people but have good people help you in what they can  You can use the Engine but need good knows about programming in C++ and Lua, or you can learn how work a engine and create a good stream for your own engine.


In Topic: OpenCL or OpenMP for Streaming in a Game Engine

16 February 2013 - 09:19 AM

Thx to reply now i understand better, So only i need library or system load in the background for example using the Harddisk(HDD) and the memory more render the more closers.


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