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laethyn1

Member Since 28 Jul 2012
Offline Last Active Jul 28 2012 12:17 AM

Posts I've Made

In Topic: Game Engine question. (UDK, Torque or Unity?)

28 July 2012 - 12:18 AM

The compiler(MonoDevelop) makes things a breeze too.


MonoDevelop is NOT a compiler at all. It's an IDE that supports multiple languages.
Personally, I use Aptana Studio 3 for my unityScripting needs. Was a pain to get the contextual code hinting set up, but otherwise, it works well (and lets me work not only on my Unity projects, but also my perl scripts, my css, javascript, and my Maya MEL scripts, and any other language I feel up to coding in).

I'm a big fan of Unity3D. They've done an amazing job with it, in my opinion. Throwing together a simple outdoor environment, with a drag n drop 1st or 3rd person controller takes only a couple of minutes. That will give you a textured terrain, trees blowing in the wind, water, a skybox, shadows (static, baked), etc.

Coming soon is an all new GUI Builder as well, which should ease the pain of coding your game HUDs and menus.

That said, for me, depends on the project I'm working on. These days, I use Unity3d for my more casual game projects, and udk for my bigger, more graphically heavy, project.

Either way though, I can not recommend unity3d highly enough.

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