It says I have compiler errors. Anyone see something wrong? I have been checking this for about 10 minutes.
public enum RotationAxis (MouseX = 0, MouseY = 1)
var RotationAxisRotationXY = RotationAxis.MouseX || RotationAxis.MouseY;
var sensitivityX : float = 400f;
var minimumX : = -360f;
var maximumX : = 360f;
var RotationX : float = 0f;
var OriginalRotation : Quaternion;
var RotationY : float = 0f;
var minimumY : float = -360f;
var maximumY : float = 360f;
var sensitivityY : float = 400f;
function Update () {
if(RotationAxisRotationXY == RotationAxis.MouseX){
RotationX += Input.GetAxis("Mouse X") * sensitivityX * Time.deltaTime;
OriginalRotation = XQuaternion = Quaternion.AngleAxis (RotationX , Vector3.up);
transform.localRotation = OriginalRotation * xQuaternion;
}
}
Doneyes
Member Since 28 Jul 2012Offline Last Active Sep 03 2012 08:02 PM

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