If you're just starting Java then I would pick up a book to learn the basics of the language.
Wow! Thanks David. That is more & concise info that I have read in one spot. Actually, after searching a couple of weeks
for a good starting java book, I eneded up with java, A beginners guide 5th edition. I have read, although I do not need to know complete java, I do need to know the core. After that, I can start on Android while still learning java.
As for frameworks & libraries, No Idea! I have not gotten to that intersection, yet. I do know that I only want to create simple 2D games like Tetris, Space invaders, Tumbl on Android, and some simple kid games like where they snap the puzzle pieces into place and an ABC learning game.
On one of the posts here at gamedev.net I read someone mentioned this (sorry I have forgotten who exactly)
A complete understanding of the basics would be desirable.
Specifically the following topics:
•Declarations and Access Control
•Flow Control, Exceptions, and Assertions
•Strings, I/O, Formatting, and Parsing
•Generics and Collections
I know even a simple 2D game is a lot of work for a beginner. So, I'm taking it one line of code at a time.
Thanks for the replies.