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Member Since 29 Jul 2012
Offline Last Active Nov 05 2015 03:14 PM

#5141165 Why are my two classes sharing variables? C++

Posted by on 21 March 2014 - 10:59 PM

Heres a video of the glitch


#5138607 Starting my journey in game programming [need some professional opinion]

Posted by on 12 March 2014 - 10:50 PM

Bro if I can do all this myself:








than you can do it as well. I wouldn't worry too much about this.

#5137626 Computer Science vs Software Engineering

Posted by on 09 March 2014 - 03:14 PM

same thing, different name mostly. employers wont care either way

#5135540 Good data structures and algorithms in C++ book?

Posted by on 28 February 2014 - 07:06 PM

Data Structures for Game Programmers by Ron Penton

PM if you need the cd, that is if you get the book and don't receive a Cd

#5130985 Is today programming a games easier or harder than in 8,16- bit era?

Posted by on 13 February 2014 - 01:50 AM

I think its becoming easier and easier to make games. Obviously not "AAA" games, I'm not arguing that. But back in the olden days, if you wanted to create a game, it was ALL ON YOU. They didn't have any friendly tutorials. They didn't have frameworks you could download and make your life easier. They didn't have a game dev community with forums where you could ask questions. They didn't have digital distribution sites. They didn't have free graphics or sound libraries. They didn't have kickstarter or green light so you could get a little bit of buy in to your idea. They didn't even have websites! smile.png


You had a programming manual and that was about it. If you got stuck, you pretty much had two choices. Keep banging your head against a wall until you figured it out, or give up. You had to be VERY creative with managing your limited resources and invent techniques yourself. You didn't read a few articles on procedurally generated worlds... You had to INVENT with that idea all on your own without being exposed to it. Want some music in your game? Get ready for some fun data entry as you hand coded each note's pitch, duration, and channel.


Not to mention some of the crappy hardware like Tape Drives. Ugh!


Now a days, someone who knows a little bit about programming can download a free framework and developer environment, and get a silly little ship floating around on a screen within a few days. And if you get stuck you can read countless articles or turn to a community of gamedev users who pounce on the opportunity to earn some Reputation  points. smile.png You can even blog about your progress, and attract a small fan base of people with little effort who eagerly anticipate the release of your game.


So many things have been abstracted away that we don't need to worry about anymore because of the efforts of some really smart people. We can concentrate on the fun game dev stuff almost immediately which makes a HUGE difference in motivation.


- Eck


My thoughts exactly

#5127896 Engine with C++ scripting?

Posted by on 31 January 2014 - 11:13 PM

Id recommend Allegro 5 + Mappy Level Editor. Cant go wrong with them

#5122244 Programming practice

Posted by on 08 January 2014 - 03:43 PM

Use an engine, which does a ton of mundane things for you, and just focus on game coding and game design instead. Makes stuff more exciting and less tedious.

#5120629 Complete Beginner Programmer... where to start

Posted by on 02 January 2014 - 01:00 AM

These are the books I suggest

Beginning c++ through game programming by Michael Dawson
Game Programming All in One 3rd edition by Jonathan Harbour

With these two, you'll be up and running in no time

#5119161 Is using an existing library, actually cheating?

Posted by on 25 December 2013 - 03:41 AM

Dude, just learn one library and use it for the next 5 years and keep pushing out games. Don't worry about using other peoples stuff, just keep pushing as many games out as you can and improve your game programming logic instead. Tech keeps on changing, worrying about these things will get you nowhere.

#5119160 Hello, starting work with Allegro5.

Posted by on 25 December 2013 - 03:29 AM

Here is a complete set of tutorials for it:



And here is a entire tutorial set on how to make a 2d platformer with allegro 5


#5118448 SDL or Unity?

Posted by on 20 December 2013 - 04:34 PM

Id recommend Allegro 5 for 2d games, you can even port your games to iphone and android with it.

Here is a complete set of tutorials for it:



And here is a entire tutorial set on how to make 2d platformer with allegro 5


#5118045 Can you help me plot out a long-term plan?

Posted by on 19 December 2013 - 02:19 AM

Your only going to overwhelm yourself. Choose only ONE concentration and practice it. Be either a programmer, artist, writer, but be good at it. Im only concentrating

on the programming side and theres so much to learn in only one field, I would have long burnt out if I also tried to do art at the same time. If you want to be a programmer. fine than use the low level stuff like libraries and APIs. But if not, stick with using an engine like unity to get the game rolling out.

#5116444 Allegro tutorials

Posted by on 12 December 2013 - 02:31 AM

A4 tutorials


A5 tutorials

They are pretty good, check them out if you guys want to learn some allegro 4/5. Share them with other beginners if they are interested. I found these helpful when I was learning, and Im sure others will as well.

#5115588 Which game engine to make Zelda-Style 2D game?

Posted by on 09 December 2013 - 01:52 AM

Gamemaker is nice for 2d games. Unity works well with 3d

#5115066 How to program a zelda style game

Posted by on 07 December 2013 - 02:23 AM

Okay I have basic grasp with C++ and Allegro. Ive made: pong, breakout, a vertical shooter, a soundboard and a sonic game.

This is my best work so far:





But Now I want to research how to make a top down adventure game like Zelda. What should I research? I have no clue how to begin this. Maybe isometric programming?